Archive for the ‘D&D’ Category

Heroes of Shadowbane: Sithe

Wednesday, February 8th, 2012

Building on last week’s success with Heroes of Downshadow, I am planning to create and release statblocks for the characters from the sequel, Shadowbane. These will come out more gradually, though I will collect them all eventually!

Let’s start with Sithe, one of the darkest characters I’ve ever written–a voidsoul genasi avenger, sworn to Shar, goddess of Loss and Sorrow. You’d think from that description she’d be a straight-up villain, but not all is as it seems. :)

Sithe, genasi avenger (4e)

Here’s a passage from Shadowbane that I think captures her character:

“There is a void within each of us,” Sithe said. “Whether we try to fill it with faith or with magic, with will or with love, each of us must accept that it remains–boundless as existence and infinite as nonexistence. Fill yours with hate, and you will be like me.”
“No,” Kalen said. “I have something more powerful than hate.”
“Oh?” Sithe eased into a fighting stance. “Then show me.”

Fun fact: In crafting Sithe’s character, I drew on my philosophy background, particularly on Existentialism and Nietzsche. Consider it an easter egg for those who, like me, have a degree that isn’t necessarily that applicable to the real world! :D

Happy Gaming!

Cheers

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Heroes of Downshadow

Thursday, February 2nd, 2012

Well met, gentle readers,

Want to use the heroes (and villains) from my popular Shadowbane series in your campaign? Well here you go! Four NPCs, ripped from the pages of Downshadow, by Yours Truly.

Herein, I’ve composed statblocks to reflect four of my principle characters from Downshadow: the vigilante paladin Kalen, the amnesiac wizard Myrin, the sexy trickster Fayne, and the brutal dwarf assassin Rath.  These represent their power at some point in about the middle of the book, and hopefully contain few spoilers for those who haven’t played the game.

I figured, since I used these to run these characters as NPCs in my own game, it was just silly of me to keep them all to myself.

Heroes of Downshadow (4e)

You may notice the statblocks have a new monster type: NPC. This is to indicate that they can be run as allies alongside conventional PCs as DM-controlled NPCs or as a handy character for a guest player. I’ve done this many times at my table, and it’s worked out pretty well. They have fewer hit points than you’d expect a standard monster of their level to have, counterbalanced by healing surges (though not necessarily a way to spend them–that’s for leaders to help out with). They also each have a single action point.

Happy Dice Rolling!

Cheers

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Worldwalkers Campaign: 15-16

Wednesday, February 1st, 2012

So I fell off the wagon posting the campaign summaries for a while, building up an impressive backlog (it’s around 30 entries). I am endeavoring to correct that, and from this moment forward, you should get a new entry every Wednesday and/or Friday.

Today sees two new entries:

- Chapter 15: Journey into Darkness

- Chapter 16: The Plague Cave

Here they are, from the beginning through chapter 16: more than a year of play! http://erikscottdebie.com/2011/07/06/worldwalkers-campaign-summaries/

If you’re new to the story or want to catch-up real fast, here’s a who’s-who of the campaign! http://erikscottdebie.com/2011/07/06/who-are-the-worldwalkers/

Happy Reading!

Cheers

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Character Profile: Kalen “Shadowbane” Dren

Wednesday, December 21st, 2011

This is the character profile for my character Kalen “Shadowbane” Dren, hero of the Shadowbane series. I will update it from time to time as new books are released and his specifics are updated. :)

Without further ado . . .

Kalen “Shadowbane” Dren

Kalen is a thief-turned-paladin, sworn to the Threefold God (a heretic amalgamation of Helm, Tyr, and Torm), who turns his shady skills to a one-man war against evil. He suffers from a spellscar that deadens sensation in his body: it makes him stronger and tougher than ordinary men, but it will also kill him one day. He has sworn to follow his god’s path in the time given to him.

Appearances: “The Last Legend of Gedrin Shadowbane,” Downshadow, “Chosen of the Sword,” “A New Purpose” (inc. in ebook bundle), Shadowbane, Eye of Justice (September 2012)

Race/Class (during Shadowbane)

4e D&D Build: human male (age 25 in 1480) pursuit avenger 10

3.5 D&D Build: human (Chondathan) male rogue 2/paladin 4/shadowbane inquisitor 4

1e-2e D&D Build: human male dual-classed thief/paladin 10

(As a novel character, Kalen defies easy classification in terms of class and powers. I originally conceived him as Shadowbane Inquisitor from 3.5, but I wrote him for a 4e book before the 4e core rules were published, so I couldn’t really build him before he appeared. I called him a paladin before avenger appeared, which is a much better build for his abilities. You’ll see him get more settled into that class during Shadowbane. He’s basically a dual-class character in the old 1e/2e tradition.)

Alignment?

Alignment is one of those things I don’t make super clear in my novels, but Kalen falls somewhere around the “lawful neutral” axis–sometimes he’s closer to Lawful Good, sometimes to True Neutral. An actual statblock of Kalen would probably list him as “unaligned.”

IMO, the 4e “unaligned” concept basically incorporates the “neutral” alignments of previous editions (NG, LN, TN, CN, NE), saying that a character who is partly “neutral” isn’t committed enough to have a specific alignment and is thus “unaligned.” I consider “good” to be the translation of “chaotic good” (i.e. you don’t give a fig for whether it’s legal or not–it’s the right thing to do) while “evil” is basically “lawful good” (devils, organized evil, etc). Not everyone will see it that way, but that’s how I think of it.

Notable Possessions/Powers

Vindicator is a shard of Helm’s lingering divine power. The sword originally appeared in 1384 after a young Night Mask named Gedrin Thalavar (or the Westgate noble family) saw the god Helm dueling the god Tyr. The god of guardians fell to the god of justice, but his power flowed into Tyr and into the sword he wielded, which was in Gedrin’s hand when he awoke. The young thief chosen by Helm became a paladin and created the Eye of Justice organization out of the ranks of his fellow Night Masks.

Mechanically, Vindicator is a Vigilant Blade bastard sword +3 (modifier scales with a chosen wielder’s level), with as-yet not fully revealed additional powers including glowing with bright grey flames, a variant of the Swordmage’s swordbond class feature, and burning a would-be wielder who is not worthy to hold it.

Kalen has a Spellscar that diminishes pain and makes him strong, tough, and fast. He barely feels strikes, though his body suffers the damage and he doesn’t always know when to back down from a fight. His numbness applies to all tactile sensation, including kisses, caresses, and the like. The debilitating spellscar also seems to get worse at times, almost completely immobilizing him under certain conditions, and Kalen believes it will one day kill him.

Notable Relationships (before Shadowbane)

Myrin Darkdance (good-aligned human wand/orb wizard [spellscarred harbinger]): A young amnesiac wizard, whose safety Kalen took upon himself when they met in the novel Downshadow. Myrin clearly has strong feelings for Kalen, though he can’t quite identify/reconcile how he feels about her.

Fayne (chaotic evil eladrin (fey’ri) female fey-pact warlock): A con-artist and professional scandal-maker, whose illusion/disguise powers have earned her the moniker “The Trickster of Waterdeep.” She serves at the whim of her patron and father, Lilten Changecloak. She and Kalen have an on-again/off-again toxic romance.

Araezra “Rayse” Hondyl (good human female fighter [MC warlord]): A Valabrar in the Waterdeep Guard and Kalen’s (former) commanding officer. She and Kalen had a romantic relationship in the past, but have since become good friends instead.

Cellica (unaligned halfling female psion): Kalen’s adopted sister from Luskan, she helps “Shadowbane” with his war against evil.

Arrath “Rath” Vir (evil dwarf male monk): An infamous assassin who clashes frequently with Kalen as Shadowbane.

Lady Ilira “Fox-at-Twilight” Nathalan (unaligned eladrin [moon elf] female rogue/assassin): A retired adventurer turned silk merchant/stylist in Waterdeep. She and Kalen share a dance in Downshadow, and while it is clear there is a connection between them, she soon flees, accused of the murder of her best friend.

Vaelis (unaligned human male avenger): A young broadcryer Kalen encounters at the end of Downshadow and takes as an apprentice.

Backstory

Bloody Days in Luskan

Born a street rat on the mean streets of Luskan, city of thieves, in 1455, the boy Kalen learned quickly to beg, steal, and occasionally murder to survive. Kalen is the younger of two siblings; his 5-10 years older half-sister Eden, who left Luskan after seeing their shared mother (Drenna of Luskan) allegedly died of a broken heart when Kalen’s father, a Silverymoon knight, abandoned her, leaving Kalen more-or-less alone.

At an early age, he suffered from an illness that diminished the amount of pain that he felt from external stimuli (similar to CIPA) which resulted in scars around his lips and fingers (where he gnawed constantly as a child). As a boy, he met (by chance) the halfling twins Cellica and Toytere, who had been captives of a cult sworn to the Demon Prince Graz’zt. He forged a close sibling relationship with Cellica and a rivalry with Toytere, who was a member of a gang called the Dead Rats.

In 1463, at the age of 8, Kalen met Gedrin “Shadowbane” Thalavar, who bequeathed him the fabulous sword Vindicator, which was the founding blade of the Westgate-based guild called the Eye of Justice. He instructed the boy to follow the path the blade set for him and not to run from it, then boxed him on the ear so that he would remember his charge. Gedrin perished shortly thereafter, betrayed by his closest ally into the hands of a vampire lord called Kirenkirsalai, who was apparently an old enemy. (This tale can be found in “The Last Legend of Gedrin Shadowbane”—a free short story download.)

Soon after, Kalen hawked the blade for enough coin to flee the city, along with his adopted sister Cellica, but they were betrayed and almost killed. The pair escaped, but not before Kalen had fallen prey to unrestrained Spellplague energy. The result put him into a statue-like coma, from which he eventually with Cellica’s help. The lingering scar exacerbated his numb sickness and would ultimately prove fatal. Kalen decided to follow the path of the Threefold God that Gedrin had blazed and vowed to get the sword back.

The Birth of Shadowbane

In 1470, Kalen (and Cellica) arrived at the headquarters of the Eye of Justice in Westgate, where he demanded to be charged with the task of recovering Vindicator. The sword had been missing since 1460, when Gedrin had quit the order, which he called unrecognizably corrupt and morally bankrupt. The council agreed with Kalen’s daring demand, offering membership in the order should he prove successful. Kalen met Gedrin’s adopted daughter Levia Shadewalker (a half-elf priestess/spy in Westgate), who quickly became his second trusted ally when he revealed to her that he had, in fact, had Vindicator all along.

She began to train him in the ways of the Order, hoping that one day he would redeem the Eye of Justice, which had fallen from its lofty ideals. In turn, Kalen attempted to reconcile the brutal thief inside him with the noble paladin Gedrin had taught him to be. Unfortunately, Kalen ultimately broke with the Eye of Justice, much as Gedrin had before him. When he had to deal with assassins sent by his own organization, which feared his growing power and popularity, he left in disgust after five years of training.

In 1475, Kalen went to Waterdeep, where he took a commission in the City Watch by day, whilst punishing those criminals the law couldn’t touch by night as a vigilante called Shadowbane. He became a master of the underworld neighborhood called Downshadow and began building an infamous legend as a mysterious “black knight.”

On the surface, his valor as a Watchman quickly caught the eye of then Shieldlar Araezra “Rayse” Hondyl of the City Guard, with whom he struck up a casual and ultimately doomed romance (though they remained friends). When she was promoted to Valabrar, Araezra requested Kalen be transferred from the Watch into a position under her command. Ostensibly was suffering badly from his numbness affliction, Kalen was kept out of active physical duty, though in truth, he was pushing himself extra hard as Shadowbane.

The Scourge of Downshadow

(The following story can be found in the novel Downshadow. If you haven’t read that novel, be warned of spoilers!)

In 1479, Kalen met (by seeming chance) an amnesiac girl with blue hair and numerous tattoos called “Myrin,” to whom he was immediately drawn. It seemed Myrin was a wizard of some sort, but without knowledge of her past, the true scope of her powers was hidden from all. Myrin immediately gravitated to the heroic Kalen and forged a close friendship with Kalen’s adopted sister, Cellica. As her powers continued to manifest, she seemed to have a knack for absorbing magic and memories from those she touched. All the memories she absorbed were memories of herself, and whenever she saw herself casting a particular spell, she would remember how to cast it. A remembered spell manifested on her skin as a tattoo.

Unfortunately, Myrin’s presence also drew the attention of Fayne the Trickster, a fey’ri warlock and professional scandal-maker, who sought to acquire her by any means necessary. (Fayne worked at the behest of anyone with coin, but particularly her mysterious and powerful patron, Lilten Changecloak.) These included the hiring of the dangerous Arrath “Rath” Vir, a dwarf monk and assassin, who became bitter rivals with Kalen. He betrayed Fayne and sowed chaos in Kalen’s life, including the murder of a high-ranking priestess of Sune (Lorien Dawnbringer), the ruination of a merchant queen in the city (Lady Ilira Nathalan), and the slaying of Kalen’s sister, Cellica. Myrin was herself kidnapped along with Fayne, though it appears the fey’ri was complicit in Rath’s dealings (or at least knew how to escape). Kalen fought Rath through Downshadow and had a final showdown with him atop Waterdeep’s clock tower.

Thinking Kalen would give in to his internal monster and kill Rath, Myrin left the city, though not before she absorbed some of Kalen’s spellscar, extending his life. Kalen spared Rath and arrested Fayne, who promptly escaped the Waterdeep prison. In the process, Kalen also met the boy Vaelis, in a manner similar to his own initial meeting with Gedrin Thalavar. He determined to train the boy to take up the mantle of Shadowbane, in part so that he could leave to follow Myrin.

Do you want to know more?

I think I’ll produce some statblocks for use in your 4e games. But in the meantime, go check out:

Chosen of the Sword,” which tells the tragic tale of Kalen’s first apprentice, Vaelis.

The Rath vs. Shadowbane twitter duel, where the rivals meet in the contested city of Neverwinter.

A New Purpose,” the short story included in the Shadowbane e-book bundle.

Then, of course, the novel Shadowbane.

Cheers

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Free Fiction Friday 10/7: Two Worldwalkers entries!

Friday, October 7th, 2011

Hey all,

To make up for missing it last week (heh, kinda busy, what with my new novel and everything), I have now posted up two entries in the Worldwalkers campaign:

9. Layer upon Layer of Treacheries

10. Aiming to Misbehave

Enjoy!

Next session starts tomorrow around noon, which I anticipate live-tweeting as usual (@erikscottdebie). We are considerably farther along than this. We’re currently on about session 29, so there’s a lot of backdating that goes into these entries. Hopefully I’ll catch up one of these days. :)

Cheers

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Free Fiction Fridays!

Friday, September 9th, 2011

Hey all,

I’m posting up some free fiction of mine to read on this lovely Friday. Specifically:

Chapter 7 of the Worldwalkers campaign summaries

(And check chapters 1-6, linked on this page!)

Not really new fiction, but check the Shadowbane sample chapter!

Cheers

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Who are the Worldwalkers?

Wednesday, July 6th, 2011

The Worldwalkers are a group of plane-hopping adventurers, constantly on their guard against impossible perils from all sides. Many of these hazards they have unintentionally created, and they are as much working to undo their mistakes as stay one step ahead of the enemies that hound them.

The group originally had six players, but now has five. The lineup of the Worldwalkers is prone to flux from time to time.

Heroes of the Worldwalkers

Tristan Ebonsong
Elf/dragon (dragonborn) Avenging Paladin of Mystra (Scion of Arkhosia)
First Appearance: Ch 1
Player: Brian Kurtz
Tristan is irrepressibly confident and goes about his adventures in good humor. When his companions are threatened or his honor impugned, however, he flies into an unstoppable fury the likes of which few have ever seen. Despite frequent claims that he follows a dead goddess, he wields the awesome silver fire of Mystra, Goddess of Magic, in an endless battle against her foes: Cyric, Mask, and many others. His current quest involves finding and repairing an ancient artifact called the Gatekeeper Staff.

Brandis
Human Monk (multiclass Rogue)
First Appearance: Ch 1
Player: Zach Kenyon
Brandis is a weathered old man with a pronounced limp and a cane, who wears a perpetually serene expression. When pressed, however, his seemingly innocuous demeanor hides the potential for feats of amazing physical prowess and mental focus. He was once a thief until his gang betrayed him and left him for dead outside a monastery they had robbed. The githzerai monks took him in and trained him in the ways of their order, and he has since sought to redeem himself by returning those items they stole from the monks.

Vayne Blackblade
Shadar-kai Shielding Swordmage (Sigil Carver)
First Appearance: Ch 1
Player: Erik Scott de Bie
Vayne is a pragmatic shadar-kai swordmage with a disregard for traditional authority but a wide benevolent streak. Originally a warrior-servant in Gloomwrought, she abandoned her duty and spent many years as a mercenary and occasional pirate on the Astral Sea, and captains a ship called the Chromium. She uses her magic as well as her charms to her best advantage. Though most shadar-kai embrace fearsome emotional extremes to maintain themselves against the gloom of their existence, she follows the way of peaceful meditation and is an expert in calligraphy, part of her sigil carving magic. She is fiercely loyal to the Worldwalkers, particularly to Ysabelle for reasons hidden in her past.

Full write-up here: Vayne Blackblade

Ysabelle
Kalashtar Telepathic Psion (Keeper of the Cerulean Sign)
First Appearance: Ch 1
Player: Bill Baker
Ysabelle is an enigma wrapped in a mystery: a young girl with the mind of a grown woman, she has constantly found herself the target of attacks by increasingly powerful and usually Far Realm-warped individuals. She met the Worldwalkers by chance (or fate), and they have sworn to protect her at all costs. She harbors a powerful darkness inside her—a mysterious “Other” (or “Demon”) that rises to destroy her foes when all seems hopeless. She also shows remarkable affinity for the Gatekeeper Staff’s power.

Lyren
Deva Bard
First Appearance: Ch 29
Player: Lisa Kenyon
Just as mysterious as any of the other PCs–including to herself–Lyren the bard heeded the call of destiny and joined the heroes in their hour of need. She does not know much of her past, but her future seems to tie into that of the Gatekeeper. Her constant companion is a cryptic raven familiar.

 Notable Allies/Enemies

Razor
Goblin Avenger of the Raven Queen
First Appearance: Ch 1
Possibly mad and definitely dangerous, the goblin Razor aids the heroes in many of their trials, but his alliance often proves more trouble than it is worth.

 J’Div at Yavi
Stormsoul Genasi Inspiring Warlord
First Appearance: Ch 1
Vayne’s former partner, J’Div is a gruff genasi warlord who is nonetheless inspiring for his carefully chosen words. J’Div is searching for his sister, who was taken by the Pandemonium Stone.

Bakkonn
Halfling Cleric of Erathis
First Appearance: Ch 22
Bakkonn is a small, irrepressibly curious priest of Erathis, Goddess of Civilization. He brings a cheerful attitude and remarkable healing prowess to the team.

Funikashi and Matsumura
Githzerai Monks
First Appearance: Ch 3
Rival high masters of the Dragon Tear monastery, Funikashi and Matsumura may have similar training, but they do not share the same motives or goals.

Ruthchek
Hobgoblin Fighter/Barbarian
First Appearance: Ch 3
The first mate (or to his mind, co-captain) of the Chromium, Ruthchek is a crude, smelly, off-putting hobgoblin who nevertheless has a deep attachment to his mistress (and former paramour) Vayne.

Sunic
Shadow-infused Moon Elf Rogue
First Appearance: Ch 4
The self-appointed heir of the legacy of Mask, god of thieves and shadows, the enigmatic Sunic has been both friend and foe to the Worldwalkers over the course of their travels.

Fiona
Tiefling Elemental (Infernal) Warlock (Hellbringer)
First Appearance: Ch 12
A quiet, practical warlock, Fiona will stop at nothing and not hesitate to tap into the darkest of powers to rescue her family from some dire, mysterious fate.

Demi-Vayne (aka Vayne-the-White, Shadowmask)
Shadar-kai Assault Swordmage (Ghost Blade)
First Appearance: Ch 12
Created through barely understood magicks of the Orb of Reality, the easily enraged Demi-Vayne is a lascivious caricature created from Vayne’s darkest emotions and desires.

Linn Ebonsong (deceased) and Elyna Silverwing
Moon Elf Paladin of Mystra and Silver Dragon (Krynn)
First Appearance: Ch 11 and Ch 13
Tristan’s parents are adventurers from a century past, and provide occasional support (practical or moral) to the Worldwalkers’ quest. They were part of an adventuring group that included many powerful individuals, including the wizard Ellerin, the witch Ruha, and the thief Sunic.

Algus, Henri, and others
Half-orc Rogue, Halfling Rogue, etc.
First Appearance: Various
Brandis’s old thieving gang has scattered to the winds in the time since their betrayal of him, but he is gradually hunting them down.

Ruha (deceased?)
Human (Bedine) Witch, The Gatekeeper
First Appearance: Ch 11
A powerful wizard from a century ago, Ruha was known for her prophetic abilities and her attunement to the Gatekeeper Staff, an artifact of great power.

Godsbane
Avatar of Mask, Vampiric longsword
First Appearance: Acquired in Ch 16
The heroes stole this sword from Sunic, which is indwelt with the spirit of Tristan’s father, Linn.

Cyric, God of Lies
Avatar, greater deity of Toril
First Appearance: Ch 15
Through their adventurers, the heroes have come across an avatar of the god of lies, who is (thanks in part to their efforts) freed from his imprisonment.

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Worldwalkers Campaign Summaries

Wednesday, July 6th, 2011

This page contains links to my summaries of each step in the ongoing Worldwalker Campaign. Check back every 1-2 weeks for a new update!

1. The Gathering, the Duel, and the Demons: On the origin of the Worldwalkers, Guardians of the Gatekeeper

2. Dust and Fire: Delving an ancient, ruined city of madness and a world of fire

3. Contemplation and Treachery: Of honorable tests, deep treacheries, and past pain shared

4. Madness like a Sickness: Of tests finished, spying conducted, and why you should never give a book of ultimate evil to your supposedly benevolent mentor

5. Shadow’s Scion: Of rivalries past, a grueling fast ongoing, and a mysterious staff of power (also, hot shadar-kai on elf action)

6. Strange Bedfellows: Of hidden affairs, former enemies become allies, and friends turned foes

7. The Hobgoblin’s Mistake: Of drunken hallucinations, nightmares, and cold, cold murder

8. Adrift among Silver Sharks: Of Mutineers, Ridiculous Scrapes, and a New Ship

9. Layer upon Layer of Treacheries: Of Awful Fates, Friends Reunited, and Love Triangles

10. Aiming to Misbehave: Of Barroom Brawls, Wild Magic, and Ultimate Power

11. Struggles with the Orb: Of Earnest Desires, Dark Demons, and Cloned Gods

12. The Angelic Demon: Of Tieflings, Death Knights, and Evil Twins

13. 20,000 Leagues over the Sea of Fallen Stars: Of Unfettered Krakens, Secrets Uncovered, and Desertion

14. Red-Haired Stranger: Of Friends New and Old, a Wrathful Elf, and a New Quest

15. Journey into Darkness:  Of Ancient Mistakes, Imprisoned Gods, and the Underdark

16. The Plague Cave: Of Horrific Monstrosities, a Duel between Sisters, and Trying to Stay Alive

17. Walk through the Fire: Of Spellplague Fire, a Fallen Goddess’s Cry, and a Devouring Worm

18: City of Ogremach and Cave 333: Of Tainted Dwarves, the Elder Elemental Eye, and an Insane God Freed

19. The Dark Portal:

20. Sharpening Blades in the Lowerdark:

21. Gloom of the Shadowdark:

22. A Traitor Revealed:

23. Darkness in the Depths:

24. Master of Undeath:

25. The Well of Living Steel:

26. The Sum of All Nightmares:

27. A Champion Returns:

28. Beneath the Oblivion Bog:

29. Into the Bloodstone Lands:

30. A Volcano of Ice:

31. A Mother’s Rage:

32. Intrigue Upon Intrigue:

33. City of Midnight:

34. Chosen of the Weave:

(Note: These are basically outlines, and not intended to be actual narrative text. I may eventually write at least some of this up in prose form.)

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Playing an Evil PC

Wednesday, June 29th, 2011

(Apologies in advance for a post telling you about my character, but that isn’t my main goal here! You’ll see.)

At tonight’s D&D game, I’m playing my 7th level drow thief, Rylatar. He’s a Dex/Cha based (Int dump stat) character, a dandy from his city (Erelhei Cinlu) who never really cared about learning or politics. He spent all his time in classes at the wizard academy and temple of Lolth fantasizing about his teachers and fellow students (and in some cases, acting on these fantasies). He finally left the city as part of a particularly disturbing scandal that involved his lover becoming his mother and attempting to eat him. (It’s complicated!)

He fled to the surface and took up with a new set of friends (the other PCs), some of whom he likes/flirts-with/actively helps in combat, some of whom he loathes/mocks/snickers-at-when-they-fall-in-battle. But he always goes out of his way to help his friends in need, no matter how messed up their relationship is. He has a ridiculous accent, which is a little bit French, a little bit Spanish, and a little bit Cajun. His 4th-wall busting reply to most question is “Ah, dat depends. What be your Insight score, no?”

And did I mention? He’s evil aligned.

No “chaotic good rebel against his evil race” for Rylatar. He’s a drow. He thinks like a drow, reacts like a drow, and is busy building a criminal empire between adventures in the campaign.

And where I’m going with his character is, I think, a good place for evil PCs. He has his own motivations (mostly, they’re golden), he’s greedy, sneaky, acerbic, but at the same time loyal to the group. They’ve all saved his life several times, and they’ve stood with him through thick-and-thin. Even when betraying them is easier than the converse, he’ll stand up with his fellows and fight it out. And it isn’t just because the other PCs are valuable to him, but because he honestly likes them and appreciates their needs and desires as well.

And who knows? Maybe their inherent goodness will rub off on him.

An evil character is not out to get everyone he can all the time. He may have exceptions to his evil ways–people he values and even loves, who might even be the reason for his ruthless behavior. When playing an evil PC, you’re likely to make the game better and get a better roleplaying experience by testing your character with these sort of relationships. Put him into situations where he will have to choose between friends and himself, where he sees two paths (the easy one and the hard one) and has to decide. And make the movement toward a good alignment one of the overarching stories: if the other PCs are good, they should be thinking about helping you redeem yourself, rather than just mistrusting you.

Oh, and when you see your six-armed drow priestess sister, who’s been hunting you to restore the honor of your house . . . shoot her in the face with your crossbow. :)

Cheers

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Worldwalkers campaign on Obsidian Portal

Tuesday, June 28th, 2011

Hey all,

For those who would like some free writing from me, I have been writing campaign summaries of our ongoing 4e paragon campaign (called “Worldwalkers” by yours truly, or “The Gatekeeper” by the DM) on Obsidian Portal.

The first entry can be found here: http://www.obsidianportal.com/campaign/gatekeeper/adventure-log/worldwalkers-part-01

I will be posting these once or twice a week until we catch up with the regular game (which is currently in the early 2os by now). Each summary is what I’d consider an outline, rather than an actual piece of narrative prose, but if you’d like to follow along, here you go!

As time permits, I do plan to write up certain key scenes in actual prose. We’ll see if that plan materializes. :)

Cheers

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