Archive for the ‘D&D’ Category

Spellsword Six Campaign

Tuesday, April 17th, 2012

Well met, all–

I had to share this piece of fiction, which was written by one of the players in my ongoing Forgotten Realms campaign. Ben plays Suriel, an elf invoker (a sort of priestess for those not up on 4e lingo), who is coming to terms with a destiny that involves the elves, the drow, and the Crescent Blade. (We’re using/subverting the Lady Penitent series.)

This particular piece guest stars such luminaries as Kyriani Agrivar, Lady Saharel (of Spellgard fame), a couple of my characters (Fox-at-Twilight in her 1480s incarnation, Lady Lorien from Downshadow), and a recurring and hated NPC (Xara, a rogue Lolth cleric and Suriel’s half-sister). And there’s one particularly powerful guest-star who shows up at the very end.

http://community.wizards.com/zephsright/blog/2012/04/17/dreams_under_the_crescent_moon

Also a piece of original fiction by yours truly: http://community.wizards.com/zephsright/blog/2012/03/16/the_shadows_gather,_a_short_story_about_suriel_written_by_erik_scott_de_bie

For those who want to read Ben’s excellent journal of our campaign from the beginning, check here (all the way back in January of 2010!): http://community.wizards.com/zephsright/blog/2010/01/28/journal_of_an_elf_invoker_1

Any questions, thoughts, feedback, ideas, etc, about the campaign? I’d be very happy to hear them.

Cheers

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Make it YOUR Realms!

Tuesday, April 3rd, 2012

You’ve heard me go on at length about the Forgotten Realms going into 5e. What do YOU think should be done?

I’m particularly interested in hearing from people who *really like* the 4e FR. What is compelling about it to you? What feels different about it than in previous editions?

How do we build a common tone that reaches across the setting?

How do we keep both old guard fans and new converts from 4e?

Also, check out this Facebook campaign! The more likes, the more likely things will happen: http://www.facebook.com/EdsRealms

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The Shadows Gather, a short story

Saturday, March 17th, 2012

The heroine of this story is Suriel, an elf invoker and one of the PCs in my ongoing 4e Forgotten Realms game. She belongs to a party of adventurers called the Spellsword Spectrum Six, which has recently saved the town of Loudwater from marauding giants under the command of Nosnra (see Against the Giants: Stedding of the Hill Giant Chief).

I wrote this story as a teaser/hook for my players to whip them up for the next arc, but I’ll share it here! Enjoy!

#

Suriel was happy.

She hadn’t often known true happiness in her young life, but lying there, entwined with Varzynthiir, gazing into his open but trance-heavy eyes, she felt it. Contentment. Peace.

She gazed down at where his hand grasped hers, black and pale fingers interwoven. Even in rest, he would not be parted from her.

It really was remarkable how pale she looked next to him. Her skin had always been dusky, especially since Corellon’s blood had cleansed her scars and she’d been able to expose herself to the beloved sun. But Varzynthiir took darkness to an entirely different dimension–his skin was truly black, like ink. If not for his stark white hair and gleaming red eyes, she might have thought him part of the night and not a living creature at all. When he invoked his skills as a shadowdancer, even his eyes turned jet black. Sometimes, she thought she saw shadow flit across him, even in trance–as now. She found it a little unnerving to stare into his wide-open eyes and know he was somewhere else.

Was he gazing at a dream, or reality? She could not tell.

Then Varzynthiir’s hand closed on hers, holding tight. His other hand moved toward his belt and Suriel smiled. “Again?” she asked. “Well all right, but not all of us are as durable as . . .”

She trailed off when he pressed a knife to her throat. She could not move. She could not breathe.

“I played this role well, didn’t I?” Varzynthiir’s lips split to reveal blood-smeared teeth. “Xara sends her regards.”

Suriel felt sharp steel kiss her skin.

#

Suriel jerked away, catching her breath for a scream.

Varzynthiir lay as he had before, in the bed they shared in the Fisher’s Friend tavern, with its hot and stuffy interior. His red eyes were wide open and staring at her. There was no knife in his hand, which lay like a dead spider on the pillow. A spider.

Terrified revulsion rose in her, and she tore herself away from the bed.

It had been a dream. Or else a vision.

“Corellon protect me,” she prayed. “Father . . .”

Had she been less flustered, she might have wondered why the word felt so natural, but just at the moment, she did not care. She needed air. She needed to get out.

Their room had a balcony, and she shoved through the doors. The rush of night air felt freezing in her shift, after the stuffy room and her sweaty nightmare, but she welcomed it. The cold was of the natural world–the gift of the gods–and it was good.

The trance was also the gift of the fey gods, but Suriel found that less just at the moment. Varzynthiir could take her into his trance, which they’d just started doing over the last days. It was far more intimate–though perhaps less pleasing–than most other activities they could do. Over time, she’d grown adept at trancing with him, though it invariably left her a bit weary. She felt exhausted now, as though her body had not forgotten the exertions of the giant attack.

The shadows moved behind Suriel, and Varzynthiir joined her on the balcony. Wiry arms wrapped around her and pressed her into an embrace that was blessedly warm against the night. Warm—and frightening.

Suriel pulled away, but Varzynthiir did not follow her. “I have displeased you,” he said.

“No, I—” Suriel bit her lip. Now was not the time to correct him about his obsession with pleasing her, rather than himself. “I just need a moment. Alone.”

He took her hand. “You are wroth with me. Let me fix this.”

He didn’t understand, or else he was up to something more sinister. Why had she even thought that?

Arcane power surged in Suriel, and she fell backward through darkness, teleporting out of Varzynthiir’s grasp to the street below. Their eyes met, Suriel shook her head to stop him following her, and she headed off down the cobbled road. He stood on the balcony for a long while—she could feel him watching her—then disappeared. Perhaps he was following her in the shadows as was he wont, or perhaps not. At least he left her to her thoughts.

She wandered Loudwater without a particular goal. The city had taken a beating, there was no denying it. Buildings lay in rubble, fires still smoldered here and there, and the streets were littered with corpses both man-sized and giant-sized. Lady Moonfire had summoned a massive fire elemental during the battle, and while it had proved decisive in defeating Nosnra’s attack, it had proved difficult to drive off. The creature had a tendency to break apart in multiple pieces and scatter in all directions. Ulik and Kadath were even now tracking them down.

Suriel knew she and her companions had won the day for Loudwater, but she couldn’t help but wonder what would have come to pass if they had not come at all. Would Nosnra have launched his massive attack without their provocation?

Should they have come at all? Obviously they could not leave innocents to be massacred, but they had their own important business to attend to. They knew hardly anything about the Eight who, by all accounts, threatened their very world. Waterdeep, the Feywild, Airspur, and now Loudwater—all of them seemed like distractions on their greater path. Did they simply keep wandering down dead-end roads, or was there some great connection Suriel did not see?

But this was all a distraction in her thoughts anyway. She couldn’t keep out the memory of the nightmare with Varzynthiir. And gods-damned Xara. Suriel thought she’d escaped Xara Baenre—her half-sister, if Xara herself was to be believed. Indeed, she’d seen Xara seemingly at peace in Arvandor. Why then was she still having nightmares of her? And why Varzynthiir? Didn’t she trust him by now?

Suriel found herself heading toward Lady Moonfire’s manor house, where the final confrontation had taken place. The building was a mess and completely uninhabitable until major repairs were done, so no one would be here. Suriel climbed through a massive hole in the wall where Nosnra’s dragon had tried to blast her way free, and picked her way carefully through the burned out interior. She could see perfectly fine by the moonlight: discarded clubs and broken blades, rubble from thrown rocks, and the hulking carcass of Nosnra’s trained dire bear. The people of Loudwater hadn’t managed to remove the huge thing, so they’d left it where it had fallen.

A faint reddish glow caught Suriel’s attention, and she half expected to look up and see Varzynthiir standing there. Instead, the constant glow came from deeper in the manor, illumining a massive statue—that of Nosnra himself. The Hill Giant Chief had made the mistake (not entirely his fault) of turning the stone giant emissary Laerthar into an enemy, and it had won him petrification. But where was the light coming from?

Suriel drew closer and her breath caught. One of Nosnra’s stone eyes was glowing alternately blue and red as if from an inner light.

It couldn’t be.

The giant was so tall that its face was out of her reach. Suriel had not bothered to bring any of her equipments other than the pouch she always wore, but she hardly needed her rod to work her magic. With an arcane word, Suriel tapped the statue, which groaned—cracks shot out around her fingers. She spoke arcane words, gathering the moonlight around her hand, and blasted the statue in the middle, making it shatter into a thousand pieces, which crumbled to dust around her. It was almost like the giant was falling apart anyway, and she’d only expedited the process.

She sifted through the crumbling stone and found what she was seeking: a spherical gemstone that looked red in one light and blue in another. Its light had dimmed, but when Suriel touched it, it sparked back to life. It rose up from her hand and began a casual, elliptical orbit of her head. Her mind opened to new possibilities—new connections she had not previously considered. Particularly if Nosnra bore one of the gemstones of the Eight.

All these events were connected. She could not quite see it, but she knew it. Given thought . . .

The shadows parted behind her, but she sensed it was not Varzynthiir. Instead, four humans—two men, two women—clad in black robes fanned out around her. They wore medallions shaped like discs of black outlined in bands of purple. The symbol of Shar, goddess of darkness.

“Is she one of them, do you think?” asked one of the women. “One of the traitors?”

“She must be, to be holding one of the Warlock Stones.” One of the men pointed to the gemstone in Suriel’s hand. “Do you think she killed the giant by herself?”

“Careful.” The second woman drew a bladed disk set with purple gemstones from within her robe. “I can smell the stench of the Moon Bitch on her. This one is blessed of the gods.”

“Then the Lady will be pleased when we slay her.” The final man stepped threateningly toward Suriel. He drew a wickedly curved kukri from beneath his robes. “We’ll kill her quickly and be at the City That Waits by dawn.”

The elf had not been idle while they spoke. Rather, her enhanced thoughts analyzed every possible tactical solution. With each option, she defeated one or perhaps two of the Sharrans, but not all four—not before they killed her. Her fault, she supposed, for thinking Loudwater a safe place to explore at night without her weapons. And she’d told her sworn defender to leave her in peace. All she had to her credit were the trinkets in her small bag of holding: some treasure and components for rituals, a broken ioun stone, two inactive stones, a purple gem from an ancient temple to Mystra, and . . .

Suriel drew out the shard of blade she had found in Starra’s Knives. She couldn’t really explain why the item seemed appropriate to hold, but so it did. She raised it front of her: a hiltless knife that caught the rays of moonlight and gleamed.

The Sharrans did not look at all impressed. The four priests fanned out around her, the men with daggers, the women with those bladed discs. Chakram, she realized they were called, though she could not credit the knowledge. Perhaps it had come from the ioun stone?

“Corellon aid me,” she prayed. “Hear your daughter in her time of—”

Inky blackness surrounded her, summoned by one of the priests. A shadowy shield spun around her, making the air chill and empty. Her moonlight faded, and Corellon felt entirely absent. What? A moment of panic struck–Suriel had never been without the Seldarine in her life–but she realized the gods were there, she just could not reach for their power.

“The Lady of Loss shows her favor,” said one of the women. “Her intercession has cut this one from the source of her power. If the Lady finds her of use, perhaps we should take her alive? No doubt one of us will enjoy her better that way.”

“Perhaps not better,” said one of the men. “But her screams will be sweet.”

Damn. There went Suriel’s chances. She could muster some useful arcane magic, but without Corellon, she could not even take one of her foes with her.

“Varzynthiir,” she murmured as she backed toward the destroyed statue. “If there was ever a time not to listen to your mistress, this was it.”

Even as the knife-wielding priests stalked toward her, hissing, something moved in the shadows. Suriel’s heart leaped.

Something glittered as it flew, end over end, out of the darkness toward her. She caught it by the hilt, holding it awkwardly. It was a longsword, slightly curved, but clearly not magical. It had no adornments of any kind. What was she to do with this?

“What?” said the nearest priest. “Where did that—?”

Suriel realized—of a sudden—that it fit her hand impossibly well. It was part of her movements, that without a sword, she would be naked. She felt like she’d been carrying a sword all her life.

The shard of moonlight in her hand glowed with a violent need, and she would assuage that desire. She pressed the bit of steel to the sword in her hand, and it fused to the steel, tracing along its edge like running silver. It grew around the blade, which became a sinuous whole that burned with inner moonlight.

And oddly, Suriel felt like dancing.

Then one of the priestesses who’d hung back gave a shriek that became a wet gurgle as her throat exploded in blood, and a shadowy form shot past her. The second priestess cried out to Shar and defended herself.

That was all Suriel could see before her attacks charged her. She parried one, moving with a speed and grace she wouldn’t have thought possible, and flowed into the next parry like a dancer. The blade moved to defend her of its own accord. She spun, dragged the sword across one man’s arm, and eluded the seeking blade of the other. This priest, increasingly frustrated, jabbed at her relentlessly, but she had no fear. She danced, parrying two cuts of a dagger before slamming the pommel into the man’s face. He crumpled.

The priestess screamed as her shadowy attacker drove blades into her, leaving her bleeding on the ground. Suriel’s heart went out to the woman, as evil as she was, but she didn’t have the time to think about that. Her own final attacker cast a spell, ensnaring her with a loop of darkness, but she cut it aside with her sword. The steel left a swath of moonlight in its wake, forming a shield around her that staved off the man’s darkness. He staggered back, dumbfounded, and a knife blade burst through his throat. He slumped to the ground.

Suriel was lost in the deadly dance—the grace and beauty of it, something she’d hardly even imagined for years upon years. She’d had her scars since she was very young, and hadn’t dreamed of dancing for others or even herself since then. Now . . .

She whirled to a stop, panting and thrilled in the moonlight spilling through the gap in the roof. All four of the priests were dead–cut expertly with only the least wounds necessary. It was brutal, but it was efficient. Familiar.

“Thank you Varzynthiir,” she said, reaching for him. “I—”

But the shadowy figure pulled away from her touch, nestled deeper in the darkness. Her savior drew back and was about to leave.

“Wait,” she said. “Who—?”

The shadowy man stopped and turned back. He stood in the darkness, but in the dim moonlight, his face was barely visible: a dark drow face covered by a black velvet mask, with one gleaming gold eye and one red eye. He smiled at her, revealing sharp white teeth beneath his mask.

Then the drow was gone.

#

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Heroes of Shadowbane: Sithe

Wednesday, February 8th, 2012

Building on last week’s success with Heroes of Downshadow, I am planning to create and release statblocks for the characters from the sequel, Shadowbane. These will come out more gradually, though I will collect them all eventually!

Let’s start with Sithe, one of the darkest characters I’ve ever written–a voidsoul genasi avenger, sworn to Shar, goddess of Loss and Sorrow. You’d think from that description she’d be a straight-up villain, but not all is as it seems. :)

Sithe, genasi avenger (4e)

Here’s a passage from Shadowbane that I think captures her character:

“There is a void within each of us,” Sithe said. “Whether we try to fill it with faith or with magic, with will or with love, each of us must accept that it remains–boundless as existence and infinite as nonexistence. Fill yours with hate, and you will be like me.”
“No,” Kalen said. “I have something more powerful than hate.”
“Oh?” Sithe eased into a fighting stance. “Then show me.”

Fun fact: In crafting Sithe’s character, I drew on my philosophy background, particularly on Existentialism and Nietzsche. Consider it an easter egg for those who, like me, have a degree that isn’t necessarily that applicable to the real world! :D

Happy Gaming!

Cheers

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Heroes of Downshadow

Thursday, February 2nd, 2012

Well met, gentle readers,

Want to use the heroes (and villains) from my popular Shadowbane series in your campaign? Well here you go! Four NPCs, ripped from the pages of Downshadow, by Yours Truly.

Herein, I’ve composed statblocks to reflect four of my principle characters from Downshadow: the vigilante paladin Kalen, the amnesiac wizard Myrin, the sexy trickster Fayne, and the brutal dwarf assassin Rath.  These represent their power at some point in about the middle of the book, and hopefully contain few spoilers for those who haven’t played the game.

I figured, since I used these to run these characters as NPCs in my own game, it was just silly of me to keep them all to myself.

Heroes of Downshadow (4e)

You may notice the statblocks have a new monster type: NPC. This is to indicate that they can be run as allies alongside conventional PCs as DM-controlled NPCs or as a handy character for a guest player. I’ve done this many times at my table, and it’s worked out pretty well. They have fewer hit points than you’d expect a standard monster of their level to have, counterbalanced by healing surges (though not necessarily a way to spend them–that’s for leaders to help out with). They also each have a single action point.

Happy Dice Rolling!

Cheers

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Worldwalkers Campaign: 15-16

Wednesday, February 1st, 2012

So I fell off the wagon posting the campaign summaries for a while, building up an impressive backlog (it’s around 30 entries). I am endeavoring to correct that, and from this moment forward, you should get a new entry every Wednesday and/or Friday.

Today sees two new entries:

- Chapter 15: Journey into Darkness

- Chapter 16: The Plague Cave

Here they are, from the beginning through chapter 16: more than a year of play! http://erikscottdebie.com/2011/07/06/worldwalkers-campaign-summaries/

If you’re new to the story or want to catch-up real fast, here’s a who’s-who of the campaign! http://erikscottdebie.com/2011/07/06/who-are-the-worldwalkers/

Happy Reading!

Cheers

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Character Profile: Kalen “Shadowbane” Dren

Wednesday, December 21st, 2011

This is the character profile for my character Kalen “Shadowbane” Dren, hero of the Shadowbane series. I will update it from time to time as new books are released and his specifics are updated. :)

Without further ado . . .

Kalen “Shadowbane” Dren

Kalen is a thief-turned-paladin, sworn to the Threefold God (a heretic amalgamation of Helm, Tyr, and Torm), who turns his shady skills to a one-man war against evil. He suffers from a spellscar that deadens sensation in his body: it makes him stronger and tougher than ordinary men, but it will also kill him one day. He has sworn to follow his god’s path in the time given to him.

Appearances: “The Last Legend of Gedrin Shadowbane,” Downshadow, “Chosen of the Sword,” “A New Purpose” (inc. in ebook bundle), Shadowbane, Eye of Justice (September 2012)

Race/Class (during Shadowbane)

4e D&D Build: human male (age 25 in 1480) pursuit avenger 10

3.5 D&D Build: human (Chondathan) male rogue 2/paladin 4/shadowbane inquisitor 4

1e-2e D&D Build: human male dual-classed thief/paladin 10

(As a novel character, Kalen defies easy classification in terms of class and powers. I originally conceived him as Shadowbane Inquisitor from 3.5, but I wrote him for a 4e book before the 4e core rules were published, so I couldn’t really build him before he appeared. I called him a paladin before avenger appeared, which is a much better build for his abilities. You’ll see him get more settled into that class during Shadowbane. He’s basically a dual-class character in the old 1e/2e tradition.)

Alignment?

Alignment is one of those things I don’t make super clear in my novels, but Kalen falls somewhere around the “lawful neutral” axis–sometimes he’s closer to Lawful Good, sometimes to True Neutral. An actual statblock of Kalen would probably list him as “unaligned.”

IMO, the 4e “unaligned” concept basically incorporates the “neutral” alignments of previous editions (NG, LN, TN, CN, NE), saying that a character who is partly “neutral” isn’t committed enough to have a specific alignment and is thus “unaligned.” I consider “good” to be the translation of “chaotic good” (i.e. you don’t give a fig for whether it’s legal or not–it’s the right thing to do) while “evil” is basically “lawful good” (devils, organized evil, etc). Not everyone will see it that way, but that’s how I think of it.

Notable Possessions/Powers

Vindicator is a shard of Helm’s lingering divine power. The sword originally appeared in 1384 after a young Night Mask named Gedrin Thalavar (or the Westgate noble family) saw the god Helm dueling the god Tyr. The god of guardians fell to the god of justice, but his power flowed into Tyr and into the sword he wielded, which was in Gedrin’s hand when he awoke. The young thief chosen by Helm became a paladin and created the Eye of Justice organization out of the ranks of his fellow Night Masks.

Mechanically, Vindicator is a Vigilant Blade bastard sword +3 (modifier scales with a chosen wielder’s level), with as-yet not fully revealed additional powers including glowing with bright grey flames, a variant of the Swordmage’s swordbond class feature, and burning a would-be wielder who is not worthy to hold it.

Kalen has a Spellscar that diminishes pain and makes him strong, tough, and fast. He barely feels strikes, though his body suffers the damage and he doesn’t always know when to back down from a fight. His numbness applies to all tactile sensation, including kisses, caresses, and the like. The debilitating spellscar also seems to get worse at times, almost completely immobilizing him under certain conditions, and Kalen believes it will one day kill him.

Notable Relationships (before Shadowbane)

Myrin Darkdance (good-aligned human wand/orb wizard [spellscarred harbinger]): A young amnesiac wizard, whose safety Kalen took upon himself when they met in the novel Downshadow. Myrin clearly has strong feelings for Kalen, though he can’t quite identify/reconcile how he feels about her.

Fayne (chaotic evil eladrin (fey’ri) female fey-pact warlock): A con-artist and professional scandal-maker, whose illusion/disguise powers have earned her the moniker “The Trickster of Waterdeep.” She serves at the whim of her patron and father, Lilten Changecloak. She and Kalen have an on-again/off-again toxic romance.

Araezra “Rayse” Hondyl (good human female fighter [MC warlord]): A Valabrar in the Waterdeep Guard and Kalen’s (former) commanding officer. She and Kalen had a romantic relationship in the past, but have since become good friends instead.

Cellica (unaligned halfling female psion): Kalen’s adopted sister from Luskan, she helps “Shadowbane” with his war against evil.

Arrath “Rath” Vir (evil dwarf male monk): An infamous assassin who clashes frequently with Kalen as Shadowbane.

Lady Ilira “Fox-at-Twilight” Nathalan (unaligned eladrin [moon elf] female rogue/assassin): A retired adventurer turned silk merchant/stylist in Waterdeep. She and Kalen share a dance in Downshadow, and while it is clear there is a connection between them, she soon flees, accused of the murder of her best friend.

Vaelis (unaligned human male avenger): A young broadcryer Kalen encounters at the end of Downshadow and takes as an apprentice.

Backstory

Bloody Days in Luskan

Born a street rat on the mean streets of Luskan, city of thieves, in 1455, the boy Kalen learned quickly to beg, steal, and occasionally murder to survive. Kalen is the younger of two siblings; his 5-10 years older half-sister Eden, who left Luskan after seeing their shared mother (Drenna of Luskan) allegedly died of a broken heart when Kalen’s father, a Silverymoon knight, abandoned her, leaving Kalen more-or-less alone.

At an early age, he suffered from an illness that diminished the amount of pain that he felt from external stimuli (similar to CIPA) which resulted in scars around his lips and fingers (where he gnawed constantly as a child). As a boy, he met (by chance) the halfling twins Cellica and Toytere, who had been captives of a cult sworn to the Demon Prince Graz’zt. He forged a close sibling relationship with Cellica and a rivalry with Toytere, who was a member of a gang called the Dead Rats.

In 1463, at the age of 8, Kalen met Gedrin “Shadowbane” Thalavar, who bequeathed him the fabulous sword Vindicator, which was the founding blade of the Westgate-based guild called the Eye of Justice. He instructed the boy to follow the path the blade set for him and not to run from it, then boxed him on the ear so that he would remember his charge. Gedrin perished shortly thereafter, betrayed by his closest ally into the hands of a vampire lord called Kirenkirsalai, who was apparently an old enemy. (This tale can be found in “The Last Legend of Gedrin Shadowbane”—a free short story download.)

Soon after, Kalen hawked the blade for enough coin to flee the city, along with his adopted sister Cellica, but they were betrayed and almost killed. The pair escaped, but not before Kalen had fallen prey to unrestrained Spellplague energy. The result put him into a statue-like coma, from which he eventually with Cellica’s help. The lingering scar exacerbated his numb sickness and would ultimately prove fatal. Kalen decided to follow the path of the Threefold God that Gedrin had blazed and vowed to get the sword back.

The Birth of Shadowbane

In 1470, Kalen (and Cellica) arrived at the headquarters of the Eye of Justice in Westgate, where he demanded to be charged with the task of recovering Vindicator. The sword had been missing since 1460, when Gedrin had quit the order, which he called unrecognizably corrupt and morally bankrupt. The council agreed with Kalen’s daring demand, offering membership in the order should he prove successful. Kalen met Gedrin’s adopted daughter Levia Shadewalker (a half-elf priestess/spy in Westgate), who quickly became his second trusted ally when he revealed to her that he had, in fact, had Vindicator all along.

She began to train him in the ways of the Order, hoping that one day he would redeem the Eye of Justice, which had fallen from its lofty ideals. In turn, Kalen attempted to reconcile the brutal thief inside him with the noble paladin Gedrin had taught him to be. Unfortunately, Kalen ultimately broke with the Eye of Justice, much as Gedrin had before him. When he had to deal with assassins sent by his own organization, which feared his growing power and popularity, he left in disgust after five years of training.

In 1475, Kalen went to Waterdeep, where he took a commission in the City Watch by day, whilst punishing those criminals the law couldn’t touch by night as a vigilante called Shadowbane. He became a master of the underworld neighborhood called Downshadow and began building an infamous legend as a mysterious “black knight.”

On the surface, his valor as a Watchman quickly caught the eye of then Shieldlar Araezra “Rayse” Hondyl of the City Guard, with whom he struck up a casual and ultimately doomed romance (though they remained friends). When she was promoted to Valabrar, Araezra requested Kalen be transferred from the Watch into a position under her command. Ostensibly was suffering badly from his numbness affliction, Kalen was kept out of active physical duty, though in truth, he was pushing himself extra hard as Shadowbane.

The Scourge of Downshadow

(The following story can be found in the novel Downshadow. If you haven’t read that novel, be warned of spoilers!)

In 1479, Kalen met (by seeming chance) an amnesiac girl with blue hair and numerous tattoos called “Myrin,” to whom he was immediately drawn. It seemed Myrin was a wizard of some sort, but without knowledge of her past, the true scope of her powers was hidden from all. Myrin immediately gravitated to the heroic Kalen and forged a close friendship with Kalen’s adopted sister, Cellica. As her powers continued to manifest, she seemed to have a knack for absorbing magic and memories from those she touched. All the memories she absorbed were memories of herself, and whenever she saw herself casting a particular spell, she would remember how to cast it. A remembered spell manifested on her skin as a tattoo.

Unfortunately, Myrin’s presence also drew the attention of Fayne the Trickster, a fey’ri warlock and professional scandal-maker, who sought to acquire her by any means necessary. (Fayne worked at the behest of anyone with coin, but particularly her mysterious and powerful patron, Lilten Changecloak.) These included the hiring of the dangerous Arrath “Rath” Vir, a dwarf monk and assassin, who became bitter rivals with Kalen. He betrayed Fayne and sowed chaos in Kalen’s life, including the murder of a high-ranking priestess of Sune (Lorien Dawnbringer), the ruination of a merchant queen in the city (Lady Ilira Nathalan), and the slaying of Kalen’s sister, Cellica. Myrin was herself kidnapped along with Fayne, though it appears the fey’ri was complicit in Rath’s dealings (or at least knew how to escape). Kalen fought Rath through Downshadow and had a final showdown with him atop Waterdeep’s clock tower.

Thinking Kalen would give in to his internal monster and kill Rath, Myrin left the city, though not before she absorbed some of Kalen’s spellscar, extending his life. Kalen spared Rath and arrested Fayne, who promptly escaped the Waterdeep prison. In the process, Kalen also met the boy Vaelis, in a manner similar to his own initial meeting with Gedrin Thalavar. He determined to train the boy to take up the mantle of Shadowbane, in part so that he could leave to follow Myrin.

Do you want to know more?

I think I’ll produce some statblocks for use in your 4e games. But in the meantime, go check out:

Chosen of the Sword,” which tells the tragic tale of Kalen’s first apprentice, Vaelis.

The Rath vs. Shadowbane twitter duel, where the rivals meet in the contested city of Neverwinter.

A New Purpose,” the short story included in the Shadowbane e-book bundle.

Then, of course, the novel Shadowbane.

Cheers

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Free Fiction Friday 10/7: Two Worldwalkers entries!

Friday, October 7th, 2011

Hey all,

To make up for missing it last week (heh, kinda busy, what with my new novel and everything), I have now posted up two entries in the Worldwalkers campaign:

9. Layer upon Layer of Treacheries

10. Aiming to Misbehave

Enjoy!

Next session starts tomorrow around noon, which I anticipate live-tweeting as usual (@erikscottdebie). We are considerably farther along than this. We’re currently on about session 29, so there’s a lot of backdating that goes into these entries. Hopefully I’ll catch up one of these days. :)

Cheers

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Free Fiction Fridays!

Friday, September 9th, 2011

Hey all,

I’m posting up some free fiction of mine to read on this lovely Friday. Specifically:

Chapter 7 of the Worldwalkers campaign summaries

(And check chapters 1-6, linked on this page!)

Not really new fiction, but check the Shadowbane sample chapter!

Cheers

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Who are the Worldwalkers?

Wednesday, July 6th, 2011

The Worldwalkers are a group of plane-hopping adventurers, constantly on their guard against impossible perils from all sides. Many of these hazards they have unintentionally created, and they are as much working to undo their mistakes as stay one step ahead of the enemies that hound them.

The group originally had six players, but now has five. The lineup of the Worldwalkers is prone to flux from time to time.

Heroes of the Worldwalkers

Tristan Ebonsong
Elf/dragon (dragonborn) Avenging Paladin of Mystra (Scion of Arkhosia)
First Appearance: Ch 1
Player: Brian Kurtz
Tristan is irrepressibly confident and goes about his adventures in good humor. When his companions are threatened or his honor impugned, however, he flies into an unstoppable fury the likes of which few have ever seen. Despite frequent claims that he follows a dead goddess, he wields the awesome silver fire of Mystra, Goddess of Magic, in an endless battle against her foes: Cyric, Mask, and many others. His current quest involves finding and repairing an ancient artifact called the Gatekeeper Staff.

Brandis
Human Monk (multiclass Rogue)
First Appearance: Ch 1
Player: Zach Kenyon
Brandis is a weathered old man with a pronounced limp and a cane, who wears a perpetually serene expression. When pressed, however, his seemingly innocuous demeanor hides the potential for feats of amazing physical prowess and mental focus. He was once a thief until his gang betrayed him and left him for dead outside a monastery they had robbed. The githzerai monks took him in and trained him in the ways of their order, and he has since sought to redeem himself by returning those items they stole from the monks.

Vayne Blackblade
Shadar-kai Shielding Swordmage (Sigil Carver)
First Appearance: Ch 1
Player: Erik Scott de Bie
Vayne is a pragmatic shadar-kai swordmage with a disregard for traditional authority but a wide benevolent streak. Originally a warrior-servant in Gloomwrought, she abandoned her duty and spent many years as a mercenary and occasional pirate on the Astral Sea, and captains a ship called the Chromium. She uses her magic as well as her charms to her best advantage. Though most shadar-kai embrace fearsome emotional extremes to maintain themselves against the gloom of their existence, she follows the way of peaceful meditation and is an expert in calligraphy, part of her sigil carving magic. She is fiercely loyal to the Worldwalkers, particularly to Ysabelle for reasons hidden in her past.

Full write-up here: Vayne Blackblade

Ysabelle
Kalashtar Telepathic Psion (Keeper of the Cerulean Sign)
First Appearance: Ch 1
Player: Bill Baker
Ysabelle is an enigma wrapped in a mystery: a young girl with the mind of a grown woman, she has constantly found herself the target of attacks by increasingly powerful and usually Far Realm-warped individuals. She met the Worldwalkers by chance (or fate), and they have sworn to protect her at all costs. She harbors a powerful darkness inside her—a mysterious “Other” (or “Demon”) that rises to destroy her foes when all seems hopeless. She also shows remarkable affinity for the Gatekeeper Staff’s power.

Lyren
Deva Bard
First Appearance: Ch 29
Player: Lisa Kenyon
Just as mysterious as any of the other PCs–including to herself–Lyren the bard heeded the call of destiny and joined the heroes in their hour of need. She does not know much of her past, but her future seems to tie into that of the Gatekeeper. Her constant companion is a cryptic raven familiar.

 Notable Allies/Enemies

Razor
Goblin Avenger of the Raven Queen
First Appearance: Ch 1
Possibly mad and definitely dangerous, the goblin Razor aids the heroes in many of their trials, but his alliance often proves more trouble than it is worth.

 J’Div at Yavi
Stormsoul Genasi Inspiring Warlord
First Appearance: Ch 1
Vayne’s former partner, J’Div is a gruff genasi warlord who is nonetheless inspiring for his carefully chosen words. J’Div is searching for his sister, who was taken by the Pandemonium Stone.

Bakkonn
Halfling Cleric of Erathis
First Appearance: Ch 22
Bakkonn is a small, irrepressibly curious priest of Erathis, Goddess of Civilization. He brings a cheerful attitude and remarkable healing prowess to the team.

Funikashi and Matsumura
Githzerai Monks
First Appearance: Ch 3
Rival high masters of the Dragon Tear monastery, Funikashi and Matsumura may have similar training, but they do not share the same motives or goals.

Ruthchek
Hobgoblin Fighter/Barbarian
First Appearance: Ch 3
The first mate (or to his mind, co-captain) of the Chromium, Ruthchek is a crude, smelly, off-putting hobgoblin who nevertheless has a deep attachment to his mistress (and former paramour) Vayne.

Sunic
Shadow-infused Moon Elf Rogue
First Appearance: Ch 4
The self-appointed heir of the legacy of Mask, god of thieves and shadows, the enigmatic Sunic has been both friend and foe to the Worldwalkers over the course of their travels.

Fiona
Tiefling Elemental (Infernal) Warlock (Hellbringer)
First Appearance: Ch 12
A quiet, practical warlock, Fiona will stop at nothing and not hesitate to tap into the darkest of powers to rescue her family from some dire, mysterious fate.

Demi-Vayne (aka Vayne-the-White, Shadowmask)
Shadar-kai Assault Swordmage (Ghost Blade)
First Appearance: Ch 12
Created through barely understood magicks of the Orb of Reality, the easily enraged Demi-Vayne is a lascivious caricature created from Vayne’s darkest emotions and desires.

Linn Ebonsong (deceased) and Elyna Silverwing
Moon Elf Paladin of Mystra and Silver Dragon (Krynn)
First Appearance: Ch 11 and Ch 13
Tristan’s parents are adventurers from a century past, and provide occasional support (practical or moral) to the Worldwalkers’ quest. They were part of an adventuring group that included many powerful individuals, including the wizard Ellerin, the witch Ruha, and the thief Sunic.

Algus, Henri, and others
Half-orc Rogue, Halfling Rogue, etc.
First Appearance: Various
Brandis’s old thieving gang has scattered to the winds in the time since their betrayal of him, but he is gradually hunting them down.

Ruha (deceased?)
Human (Bedine) Witch, The Gatekeeper
First Appearance: Ch 11
A powerful wizard from a century ago, Ruha was known for her prophetic abilities and her attunement to the Gatekeeper Staff, an artifact of great power.

Godsbane
Avatar of Mask, Vampiric longsword
First Appearance: Acquired in Ch 16
The heroes stole this sword from Sunic, which is indwelt with the spirit of Tristan’s father, Linn.

Cyric, God of Lies
Avatar, greater deity of Toril
First Appearance: Ch 15
Through their adventurers, the heroes have come across an avatar of the god of lies, who is (thanks in part to their efforts) freed from his imprisonment.

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