Archive for the ‘Forgotten Realms’ Category

Spellsword Six Campaign

Tuesday, April 17th, 2012

Well met, all–

I had to share this piece of fiction, which was written by one of the players in my ongoing Forgotten Realms campaign. Ben plays Suriel, an elf invoker (a sort of priestess for those not up on 4e lingo), who is coming to terms with a destiny that involves the elves, the drow, and the Crescent Blade. (We’re using/subverting the Lady Penitent series.)

This particular piece guest stars such luminaries as Kyriani Agrivar, Lady Saharel (of Spellgard fame), a couple of my characters (Fox-at-Twilight in her 1480s incarnation, Lady Lorien from Downshadow), and a recurring and hated NPC (Xara, a rogue Lolth cleric and Suriel’s half-sister). And there’s one particularly powerful guest-star who shows up at the very end.

http://community.wizards.com/zephsright/blog/2012/04/17/dreams_under_the_crescent_moon

Also a piece of original fiction by yours truly: http://community.wizards.com/zephsright/blog/2012/03/16/the_shadows_gather,_a_short_story_about_suriel_written_by_erik_scott_de_bie

For those who want to read Ben’s excellent journal of our campaign from the beginning, check here (all the way back in January of 2010!): http://community.wizards.com/zephsright/blog/2010/01/28/journal_of_an_elf_invoker_1

Any questions, thoughts, feedback, ideas, etc, about the campaign? I’d be very happy to hear them.

Cheers

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Make it YOUR Realms!

Tuesday, April 3rd, 2012

You’ve heard me go on at length about the Forgotten Realms going into 5e. What do YOU think should be done?

I’m particularly interested in hearing from people who *really like* the 4e FR. What is compelling about it to you? What feels different about it than in previous editions?

How do we build a common tone that reaches across the setting?

How do we keep both old guard fans and new converts from 4e?

Also, check out this Facebook campaign! The more likes, the more likely things will happen: http://www.facebook.com/EdsRealms

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The Shadows Gather, a short story

Saturday, March 17th, 2012

The heroine of this story is Suriel, an elf invoker and one of the PCs in my ongoing 4e Forgotten Realms game. She belongs to a party of adventurers called the Spellsword Spectrum Six, which has recently saved the town of Loudwater from marauding giants under the command of Nosnra (see Against the Giants: Stedding of the Hill Giant Chief).

I wrote this story as a teaser/hook for my players to whip them up for the next arc, but I’ll share it here! Enjoy!

#

Suriel was happy.

She hadn’t often known true happiness in her young life, but lying there, entwined with Varzynthiir, gazing into his open but trance-heavy eyes, she felt it. Contentment. Peace.

She gazed down at where his hand grasped hers, black and pale fingers interwoven. Even in rest, he would not be parted from her.

It really was remarkable how pale she looked next to him. Her skin had always been dusky, especially since Corellon’s blood had cleansed her scars and she’d been able to expose herself to the beloved sun. But Varzynthiir took darkness to an entirely different dimension–his skin was truly black, like ink. If not for his stark white hair and gleaming red eyes, she might have thought him part of the night and not a living creature at all. When he invoked his skills as a shadowdancer, even his eyes turned jet black. Sometimes, she thought she saw shadow flit across him, even in trance–as now. She found it a little unnerving to stare into his wide-open eyes and know he was somewhere else.

Was he gazing at a dream, or reality? She could not tell.

Then Varzynthiir’s hand closed on hers, holding tight. His other hand moved toward his belt and Suriel smiled. “Again?” she asked. “Well all right, but not all of us are as durable as . . .”

She trailed off when he pressed a knife to her throat. She could not move. She could not breathe.

“I played this role well, didn’t I?” Varzynthiir’s lips split to reveal blood-smeared teeth. “Xara sends her regards.”

Suriel felt sharp steel kiss her skin.

#

Suriel jerked away, catching her breath for a scream.

Varzynthiir lay as he had before, in the bed they shared in the Fisher’s Friend tavern, with its hot and stuffy interior. His red eyes were wide open and staring at her. There was no knife in his hand, which lay like a dead spider on the pillow. A spider.

Terrified revulsion rose in her, and she tore herself away from the bed.

It had been a dream. Or else a vision.

“Corellon protect me,” she prayed. “Father . . .”

Had she been less flustered, she might have wondered why the word felt so natural, but just at the moment, she did not care. She needed air. She needed to get out.

Their room had a balcony, and she shoved through the doors. The rush of night air felt freezing in her shift, after the stuffy room and her sweaty nightmare, but she welcomed it. The cold was of the natural world–the gift of the gods–and it was good.

The trance was also the gift of the fey gods, but Suriel found that less just at the moment. Varzynthiir could take her into his trance, which they’d just started doing over the last days. It was far more intimate–though perhaps less pleasing–than most other activities they could do. Over time, she’d grown adept at trancing with him, though it invariably left her a bit weary. She felt exhausted now, as though her body had not forgotten the exertions of the giant attack.

The shadows moved behind Suriel, and Varzynthiir joined her on the balcony. Wiry arms wrapped around her and pressed her into an embrace that was blessedly warm against the night. Warm—and frightening.

Suriel pulled away, but Varzynthiir did not follow her. “I have displeased you,” he said.

“No, I—” Suriel bit her lip. Now was not the time to correct him about his obsession with pleasing her, rather than himself. “I just need a moment. Alone.”

He took her hand. “You are wroth with me. Let me fix this.”

He didn’t understand, or else he was up to something more sinister. Why had she even thought that?

Arcane power surged in Suriel, and she fell backward through darkness, teleporting out of Varzynthiir’s grasp to the street below. Their eyes met, Suriel shook her head to stop him following her, and she headed off down the cobbled road. He stood on the balcony for a long while—she could feel him watching her—then disappeared. Perhaps he was following her in the shadows as was he wont, or perhaps not. At least he left her to her thoughts.

She wandered Loudwater without a particular goal. The city had taken a beating, there was no denying it. Buildings lay in rubble, fires still smoldered here and there, and the streets were littered with corpses both man-sized and giant-sized. Lady Moonfire had summoned a massive fire elemental during the battle, and while it had proved decisive in defeating Nosnra’s attack, it had proved difficult to drive off. The creature had a tendency to break apart in multiple pieces and scatter in all directions. Ulik and Kadath were even now tracking them down.

Suriel knew she and her companions had won the day for Loudwater, but she couldn’t help but wonder what would have come to pass if they had not come at all. Would Nosnra have launched his massive attack without their provocation?

Should they have come at all? Obviously they could not leave innocents to be massacred, but they had their own important business to attend to. They knew hardly anything about the Eight who, by all accounts, threatened their very world. Waterdeep, the Feywild, Airspur, and now Loudwater—all of them seemed like distractions on their greater path. Did they simply keep wandering down dead-end roads, or was there some great connection Suriel did not see?

But this was all a distraction in her thoughts anyway. She couldn’t keep out the memory of the nightmare with Varzynthiir. And gods-damned Xara. Suriel thought she’d escaped Xara Baenre—her half-sister, if Xara herself was to be believed. Indeed, she’d seen Xara seemingly at peace in Arvandor. Why then was she still having nightmares of her? And why Varzynthiir? Didn’t she trust him by now?

Suriel found herself heading toward Lady Moonfire’s manor house, where the final confrontation had taken place. The building was a mess and completely uninhabitable until major repairs were done, so no one would be here. Suriel climbed through a massive hole in the wall where Nosnra’s dragon had tried to blast her way free, and picked her way carefully through the burned out interior. She could see perfectly fine by the moonlight: discarded clubs and broken blades, rubble from thrown rocks, and the hulking carcass of Nosnra’s trained dire bear. The people of Loudwater hadn’t managed to remove the huge thing, so they’d left it where it had fallen.

A faint reddish glow caught Suriel’s attention, and she half expected to look up and see Varzynthiir standing there. Instead, the constant glow came from deeper in the manor, illumining a massive statue—that of Nosnra himself. The Hill Giant Chief had made the mistake (not entirely his fault) of turning the stone giant emissary Laerthar into an enemy, and it had won him petrification. But where was the light coming from?

Suriel drew closer and her breath caught. One of Nosnra’s stone eyes was glowing alternately blue and red as if from an inner light.

It couldn’t be.

The giant was so tall that its face was out of her reach. Suriel had not bothered to bring any of her equipments other than the pouch she always wore, but she hardly needed her rod to work her magic. With an arcane word, Suriel tapped the statue, which groaned—cracks shot out around her fingers. She spoke arcane words, gathering the moonlight around her hand, and blasted the statue in the middle, making it shatter into a thousand pieces, which crumbled to dust around her. It was almost like the giant was falling apart anyway, and she’d only expedited the process.

She sifted through the crumbling stone and found what she was seeking: a spherical gemstone that looked red in one light and blue in another. Its light had dimmed, but when Suriel touched it, it sparked back to life. It rose up from her hand and began a casual, elliptical orbit of her head. Her mind opened to new possibilities—new connections she had not previously considered. Particularly if Nosnra bore one of the gemstones of the Eight.

All these events were connected. She could not quite see it, but she knew it. Given thought . . .

The shadows parted behind her, but she sensed it was not Varzynthiir. Instead, four humans—two men, two women—clad in black robes fanned out around her. They wore medallions shaped like discs of black outlined in bands of purple. The symbol of Shar, goddess of darkness.

“Is she one of them, do you think?” asked one of the women. “One of the traitors?”

“She must be, to be holding one of the Warlock Stones.” One of the men pointed to the gemstone in Suriel’s hand. “Do you think she killed the giant by herself?”

“Careful.” The second woman drew a bladed disk set with purple gemstones from within her robe. “I can smell the stench of the Moon Bitch on her. This one is blessed of the gods.”

“Then the Lady will be pleased when we slay her.” The final man stepped threateningly toward Suriel. He drew a wickedly curved kukri from beneath his robes. “We’ll kill her quickly and be at the City That Waits by dawn.”

The elf had not been idle while they spoke. Rather, her enhanced thoughts analyzed every possible tactical solution. With each option, she defeated one or perhaps two of the Sharrans, but not all four—not before they killed her. Her fault, she supposed, for thinking Loudwater a safe place to explore at night without her weapons. And she’d told her sworn defender to leave her in peace. All she had to her credit were the trinkets in her small bag of holding: some treasure and components for rituals, a broken ioun stone, two inactive stones, a purple gem from an ancient temple to Mystra, and . . .

Suriel drew out the shard of blade she had found in Starra’s Knives. She couldn’t really explain why the item seemed appropriate to hold, but so it did. She raised it front of her: a hiltless knife that caught the rays of moonlight and gleamed.

The Sharrans did not look at all impressed. The four priests fanned out around her, the men with daggers, the women with those bladed discs. Chakram, she realized they were called, though she could not credit the knowledge. Perhaps it had come from the ioun stone?

“Corellon aid me,” she prayed. “Hear your daughter in her time of—”

Inky blackness surrounded her, summoned by one of the priests. A shadowy shield spun around her, making the air chill and empty. Her moonlight faded, and Corellon felt entirely absent. What? A moment of panic struck–Suriel had never been without the Seldarine in her life–but she realized the gods were there, she just could not reach for their power.

“The Lady of Loss shows her favor,” said one of the women. “Her intercession has cut this one from the source of her power. If the Lady finds her of use, perhaps we should take her alive? No doubt one of us will enjoy her better that way.”

“Perhaps not better,” said one of the men. “But her screams will be sweet.”

Damn. There went Suriel’s chances. She could muster some useful arcane magic, but without Corellon, she could not even take one of her foes with her.

“Varzynthiir,” she murmured as she backed toward the destroyed statue. “If there was ever a time not to listen to your mistress, this was it.”

Even as the knife-wielding priests stalked toward her, hissing, something moved in the shadows. Suriel’s heart leaped.

Something glittered as it flew, end over end, out of the darkness toward her. She caught it by the hilt, holding it awkwardly. It was a longsword, slightly curved, but clearly not magical. It had no adornments of any kind. What was she to do with this?

“What?” said the nearest priest. “Where did that—?”

Suriel realized—of a sudden—that it fit her hand impossibly well. It was part of her movements, that without a sword, she would be naked. She felt like she’d been carrying a sword all her life.

The shard of moonlight in her hand glowed with a violent need, and she would assuage that desire. She pressed the bit of steel to the sword in her hand, and it fused to the steel, tracing along its edge like running silver. It grew around the blade, which became a sinuous whole that burned with inner moonlight.

And oddly, Suriel felt like dancing.

Then one of the priestesses who’d hung back gave a shriek that became a wet gurgle as her throat exploded in blood, and a shadowy form shot past her. The second priestess cried out to Shar and defended herself.

That was all Suriel could see before her attacks charged her. She parried one, moving with a speed and grace she wouldn’t have thought possible, and flowed into the next parry like a dancer. The blade moved to defend her of its own accord. She spun, dragged the sword across one man’s arm, and eluded the seeking blade of the other. This priest, increasingly frustrated, jabbed at her relentlessly, but she had no fear. She danced, parrying two cuts of a dagger before slamming the pommel into the man’s face. He crumpled.

The priestess screamed as her shadowy attacker drove blades into her, leaving her bleeding on the ground. Suriel’s heart went out to the woman, as evil as she was, but she didn’t have the time to think about that. Her own final attacker cast a spell, ensnaring her with a loop of darkness, but she cut it aside with her sword. The steel left a swath of moonlight in its wake, forming a shield around her that staved off the man’s darkness. He staggered back, dumbfounded, and a knife blade burst through his throat. He slumped to the ground.

Suriel was lost in the deadly dance—the grace and beauty of it, something she’d hardly even imagined for years upon years. She’d had her scars since she was very young, and hadn’t dreamed of dancing for others or even herself since then. Now . . .

She whirled to a stop, panting and thrilled in the moonlight spilling through the gap in the roof. All four of the priests were dead–cut expertly with only the least wounds necessary. It was brutal, but it was efficient. Familiar.

“Thank you Varzynthiir,” she said, reaching for him. “I—”

But the shadowy figure pulled away from her touch, nestled deeper in the darkness. Her savior drew back and was about to leave.

“Wait,” she said. “Who—?”

The shadowy man stopped and turned back. He stood in the darkness, but in the dim moonlight, his face was barely visible: a dark drow face covered by a black velvet mask, with one gleaming gold eye and one red eye. He smiled at her, revealing sharp white teeth beneath his mask.

Then the drow was gone.

#

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Shadowbane side-story: “Really Don’t Do That”

Tuesday, February 14th, 2012

Happy Valentine’s Day!

And in honor of this most romantic of holidays, I am herein posting a short bonus Shadowbane story–absolutely free–for your reading pleasure.

This story was originally part of the Shadowbane novel, and was even included in a rough form in my first draft. To which my editor wisely pointed out: “This is silly!” And I took it out! (But now I’m releasing it. Heh!)

Yes, it was an Ed Greenwood “include this thing I know will be shot down!” sort of scene. You’ll see what I mean!

Shadowbane Sidestory – Really Don’t Do That

(And yes, in case there’s any question, this scene is NOT canonical to the Shadowbane story. It presents an alternate “what-if?” scenario to replace the events of chapter 14 in the novel Shadowbane. It is intended for entertainment only.)

Enjoy!

Cheers

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Heroes of Shadowbane: Sithe

Wednesday, February 8th, 2012

Building on last week’s success with Heroes of Downshadow, I am planning to create and release statblocks for the characters from the sequel, Shadowbane. These will come out more gradually, though I will collect them all eventually!

Let’s start with Sithe, one of the darkest characters I’ve ever written–a voidsoul genasi avenger, sworn to Shar, goddess of Loss and Sorrow. You’d think from that description she’d be a straight-up villain, but not all is as it seems. :)

Sithe, genasi avenger (4e)

Here’s a passage from Shadowbane that I think captures her character:

“There is a void within each of us,” Sithe said. “Whether we try to fill it with faith or with magic, with will or with love, each of us must accept that it remains–boundless as existence and infinite as nonexistence. Fill yours with hate, and you will be like me.”
“No,” Kalen said. “I have something more powerful than hate.”
“Oh?” Sithe eased into a fighting stance. “Then show me.”

Fun fact: In crafting Sithe’s character, I drew on my philosophy background, particularly on Existentialism and Nietzsche. Consider it an easter egg for those who, like me, have a degree that isn’t necessarily that applicable to the real world! :D

Happy Gaming!

Cheers

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Crossing the Streams: Contest!

Friday, February 3rd, 2012

Hey all,

No doubt you’ve been reading about the amazingly awesome multi-author Crossing the Streams Contest. And perhaps you were wondering hey, why isn’t Erik involved in that?

Well, he is. That is, *I* am.

I’m arriving at the party a little late (as usual) but here I am to support your reading habits! Let’s get this show on the road…

CROSSING THE STREAMS

Running from now to the end of February, this contest (or rather, series of linked contests) involves not only myself, but over a mind-boggling number of other speculative fiction authors (novelists, short story writers, comic writers, the works!).

Most winners will win a signed book, from the author whose contest they won. (And yes, you can enter more than one author’s contest.) But one of you? A single lucky “super-winner” will receive a free signed book from each and every author involved.

Excited? I know I am!

THE SKIVVY

I, and my fellow speculative fiction writers (mostly novelists, but some short story and comic writers as well) have thrown in together to create something huge for you guys.

Here’s how it works: Each individual author involved is running a contest on his/her own site. The specific details vary from author to author; the contest I run on my site might be very different than the one on Ari’s site, or Marcy’s site.

Each of us will select two winners from the contest on our own site. Each of those winners will receive one signed book, free, from the author whose contest they won. So, for instance, if you win here, you’ll win one of my books. If you win on Paul’s site, you’ll win one of his, etc.

And as for the big prize, once the contests have ended, all the authors involved will get together and choose one single “super-winner” from all the entries on all our sites combined. This one lucky individual will receive a signed book, free, from each and every one of the authors involved.

That’s right: 15+ free books. Rock.

You can only enter each author’s contest once, but you may enter multiple contests. So you could enter here, on Matt’s site, on Jason’s site, etc. Heck, you can enter on everyone’s site, if you want. (And even if you aren’t selected as the “super winner,” you might win more than one of the individual contests. You never know.)

You can find a complete list of the authors involved, as well as links to their sites, below. But first…

HOW TO ENTER ERIK’S CONTEST

Note that these are just the rules for my contest. The rules for entry on other authors’ sites might be very different.

To enter for a prize from me, you need to do two simple things:

1) Post a comment on my website (erikscottdebie.com), Twitter (tweet to me @erikscottdebie), Facebook (tag me: “Erik Scott de Bie”), on one of my books on Amazon or Barnes and Noble, or a similar medium where you feel comfortable posting and where people will see it. Make sure you mention the Crossing the Streams Contest in your comment.

2) Email me (erikscottdebie AT yahoo DOT com) the content of that comment and a link to where you posted it.

Note that you MUST fulfill both steps to be in the running for my contest. After all, I can’t declare you the winner if I just happen not to see your comment.

Entries must be received between February 1st and February 29th, 2012.

“What should this comment say?” you ask?

One thing you absolutely need to do is mention the Crossing the Streams Contest. This is about exposure for all of us authors, after all, and broadening everyone’s horizons.

Beyond that, no restrictions. I’d like it if you said something about me or what you enjoy about my work. (Obviously, if you post about one of my books on Amazon or B&N, you should mention the actual book!)

If you don’t know me or don’t know anything about my work, that’s fine too! Tell me something you like about speculative fiction in general—fantasy, science fiction, horror, whatever your cup of tea. (Note that you do not have to say anything about me or my work to win.)

Of course, I’d appreciate it if we could all keep all the comments positive, please! If you dislike my work, that’s fine, but abuse of me, another author, or anyone else online will be grounds for disqualification.

WINNERS

I will select two winners. One will be chosen completely at random, with no consideration given to how thought-provoking the comment may or may not be. The other winner will be chosen based on the content of the posted comment: did I laugh and/or cry? Throw things? Create you as a character in my next novel? Etc.

Note that you do NOT have to say anything about me to win. Just post a dedicated comment and email me about it.

ALSO! Anyone who enters my contest will receive an exclusive Shadowbane bookmark, signed by me, while supplies last! After the contest, I will mail said bookmark to you–help on postage will be appreciated but not required. :)

And of course, everyone who enters my contest (or any of the contests) is also in the running for the random “super-winner” selection.

PRIZES

My two winners, and the super-winner, may choose any one of the following prizes.

Winners will also receive a limited-edition signed bookmark promoting my most recent novel, Shadowbane, which is currently available as an e-book exclusive!

If you’ve got any questions, please feel free to leave a comment or email me (erikscottdebie AT yahoo DOT com)

Whose Streams am I Crossing?

There are a number of authors involved in this. You can find names and links below (more to be added).

All of these fine folks are worthy of your time and interest. If you like me, you will definitely find at least a few of these authors you will like just as much. Check out what they’ve got going on. See what’s up—what books they have to offer. Maybe buy some. This whole contest is about broadening everyone’s horizons!

As the elves say, “sweet water and light laughter until next we meet.”

Or as the orcs say, “get ‘em!”

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Heroes of Downshadow

Thursday, February 2nd, 2012

Well met, gentle readers,

Want to use the heroes (and villains) from my popular Shadowbane series in your campaign? Well here you go! Four NPCs, ripped from the pages of Downshadow, by Yours Truly.

Herein, I’ve composed statblocks to reflect four of my principle characters from Downshadow: the vigilante paladin Kalen, the amnesiac wizard Myrin, the sexy trickster Fayne, and the brutal dwarf assassin Rath.  These represent their power at some point in about the middle of the book, and hopefully contain few spoilers for those who haven’t played the game.

I figured, since I used these to run these characters as NPCs in my own game, it was just silly of me to keep them all to myself.

Heroes of Downshadow (4e)

You may notice the statblocks have a new monster type: NPC. This is to indicate that they can be run as allies alongside conventional PCs as DM-controlled NPCs or as a handy character for a guest player. I’ve done this many times at my table, and it’s worked out pretty well. They have fewer hit points than you’d expect a standard monster of their level to have, counterbalanced by healing surges (though not necessarily a way to spend them–that’s for leaders to help out with). They also each have a single action point.

Happy Dice Rolling!

Cheers

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How to Make 5e FR the Greatest of all Possible Worlds

Monday, January 9th, 2012

I’m sure folks don’t need to hear WotC’s announcement from me, but just in case, here’s a link.

This raises the question of the fate of the Forgotten Realms in 5e. According to EN WorldThe Forgotten Realms will be supported from the start, and a video game art studio from China has been hired to fully detail the Realms. I asked if going forward support would be continued for the current time after the Spellplague and the Neverwinter Campaign. A WotC spokesperson answered, “The Forgotten Realms has a rich history and we will support all of it. It is for the gamers to decide which time they would enjoy playing in.” That would allow Wizards to take advantage of a massive back catalog of products; however, there are no current plans that we know of for other settings – we assume these will follow in later years.

That’s promising but not very specific.

What follows is my list of what WotC should do, IMO, to make the Forgotten Realms the awesome, financially successful, flagship setting it deserves to be.

1. Don’t retcon 4e out of existence–rather than destroy, BUILD:

Personally, I would not do a retcon. That would be bad from a business standpoint, a fan standpoint, and a story standpoint. Not only would they burn bridges with all their fans of 4e, but they’d also demolish story hooks that are being advanced in 4e. Erevis Cale? Done. Shadowbane? Done. Even DRIZZT? Done. Fortunately, I also don’t think WotC is going to go that way. They already saw the havoc that wreaked on Dragonlance. Do they–or we–really want to see our beloved Realms go down in flames like that?

Also, we saw what happened when we tried to enact sweeping, unprecedented changes to the setting.

What would be BEST is if we could get to a place where we all agree on the setting, and just go with it there. But since that isn’t going to happen, what *I* would do is release stuff that supports all eras of the Realms, so that people playing 1e, 2e, 3e, 4e, or 5e can still use anything that comes out. I’m completely fine with seeing the mechanical stuff that comes out support whatever edition is *current*, but story material should support any edition. I’d like to return to the days of 75% flavor, 25% crunch. (Which is where I think WotC design is headed, actually.)

2. Support all eras–sourcebooks, novels (more, please!), and online fiction included:

Give the eras of the Realms the Star Wars Expanded Universe treatment. Release sourcebooks that support multiple eras–that give you a baseline of what a place is like (Waterdeep, Suzail, Silverymoon, Dalelands, etc.), then give you customizing tools to tailor it to whatever era you want to play in.

Authors and designers should work in all eras. I want to see this made not only more possible but actively encouraged. The problem is a little bit the business case–people want to feel as though they are witnessing progress, so novels set mostly or entirely in the past need to have some clear connection to the future–they still need to move things along. Thankfully, Realms history is so rich with mysterious events and cool happenings (see Grand History of the Realms) that I don’t see this being a problem. I would love to write a whole series about more than one of my “post-dated” characters–Fox-at-Twilight and Arya Venkyr spring to mind.

I would like to see WotC put out more novels (15-20 a year, not the 10-12 we have now) and I’d like to see them move into inexpensive online fiction, which hits every other week or so. $1-$2 for a 6k-8k story, downloadable from WotC, from Amazon, the iTunes store, or whatever you want. These may be included with your DDI subscription (up to WotC to decide that–I would personally do it).

A thought occurred to me, to have our cake and eat it too: what about TWO Realms novel lines? The regular Forgotten Realms line (which features stories set in the 1480s), and then “Forgotten Realms: Legends,” which features stories not only from the pre-Spellplague era but also from far-removed times/places?

3. Work hard to give us a strong mechanical system and also ACRES OF STORY:

I don’t know about 5e’s mechanics–they’re still in the works. But the big opportunity here is to build a system that lends itself to ALL ERAS of play. You could pull this off with previous editions, too, with a lot of work. But 5e can be integrated–can bring all eras together under one umbrella so that you can flow into anything you want. This game should be so badass that you’ll WANT to use the system.

And for those players who don’t want to use 5e? What about people who are perfectly happy with 1e, 2e, 3e, 4e, or (yes) Pathfinder RPG? (Because no matter how good the system is, there will be some, I promise!) Fortunately, there’s everything that goes along with it: story, sourcebooks, content up the wazoo. The business case for this is simple: reach out to everyone who plays any sort of D&D and say “here–here’s a setting you can use whole-cloth with whatever you’re doing. Have at it.”

Anyone playing any edition should be able to pick up a 5e Forgotten Realms sourcebook and use it in his/her game. It’s as simple as that.

The Realms is vastly underdetailed, especially considering the scope of its history. Start with better explanations of the 4e transitions. There’s a lot of story there, and I think we can get to a narrative point where some of the big shenanigans are resolved. And I think that a lot of this is being dealt with as we speak, er, type. Let Ed deal with the Mystra situation, for instance (which he’s currently doing). Give us another piece about the drow and their pantheon (hint hint, Menzo sourcebook). Let me deal with Helm (which I’m currently doing). Give Paul time to work the Shar/Mask/Erevis Cale thing (again). Continue this trend.

Also, let us fill in some of that gap. I know it’s nice for DMs to have an open area they can “fill in” with their own stuff, but it’s far better for them to have the information to use if they want, and ignore it if they don’t, rather than be FORCED to make it all up.

Bottom Line?

5e is our opportunity to pull everything together and move forward with a strong, vibrant Realms that is better than ever before.

(Also: yay!)

Now let’s get to work.

Cheers

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Character Profile: Kalen “Shadowbane” Dren

Wednesday, December 21st, 2011

This is the character profile for my character Kalen “Shadowbane” Dren, hero of the Shadowbane series. I will update it from time to time as new books are released and his specifics are updated. :)

Without further ado . . .

Kalen “Shadowbane” Dren

Kalen is a thief-turned-paladin, sworn to the Threefold God (a heretic amalgamation of Helm, Tyr, and Torm), who turns his shady skills to a one-man war against evil. He suffers from a spellscar that deadens sensation in his body: it makes him stronger and tougher than ordinary men, but it will also kill him one day. He has sworn to follow his god’s path in the time given to him.

Appearances: “The Last Legend of Gedrin Shadowbane,” Downshadow, “Chosen of the Sword,” “A New Purpose” (inc. in ebook bundle), Shadowbane, Eye of Justice (September 2012)

Race/Class (during Shadowbane)

4e D&D Build: human male (age 25 in 1480) pursuit avenger 10

3.5 D&D Build: human (Chondathan) male rogue 2/paladin 4/shadowbane inquisitor 4

1e-2e D&D Build: human male dual-classed thief/paladin 10

(As a novel character, Kalen defies easy classification in terms of class and powers. I originally conceived him as Shadowbane Inquisitor from 3.5, but I wrote him for a 4e book before the 4e core rules were published, so I couldn’t really build him before he appeared. I called him a paladin before avenger appeared, which is a much better build for his abilities. You’ll see him get more settled into that class during Shadowbane. He’s basically a dual-class character in the old 1e/2e tradition.)

Alignment?

Alignment is one of those things I don’t make super clear in my novels, but Kalen falls somewhere around the “lawful neutral” axis–sometimes he’s closer to Lawful Good, sometimes to True Neutral. An actual statblock of Kalen would probably list him as “unaligned.”

IMO, the 4e “unaligned” concept basically incorporates the “neutral” alignments of previous editions (NG, LN, TN, CN, NE), saying that a character who is partly “neutral” isn’t committed enough to have a specific alignment and is thus “unaligned.” I consider “good” to be the translation of “chaotic good” (i.e. you don’t give a fig for whether it’s legal or not–it’s the right thing to do) while “evil” is basically “lawful good” (devils, organized evil, etc). Not everyone will see it that way, but that’s how I think of it.

Notable Possessions/Powers

Vindicator is a shard of Helm’s lingering divine power. The sword originally appeared in 1384 after a young Night Mask named Gedrin Thalavar (or the Westgate noble family) saw the god Helm dueling the god Tyr. The god of guardians fell to the god of justice, but his power flowed into Tyr and into the sword he wielded, which was in Gedrin’s hand when he awoke. The young thief chosen by Helm became a paladin and created the Eye of Justice organization out of the ranks of his fellow Night Masks.

Mechanically, Vindicator is a Vigilant Blade bastard sword +3 (modifier scales with a chosen wielder’s level), with as-yet not fully revealed additional powers including glowing with bright grey flames, a variant of the Swordmage’s swordbond class feature, and burning a would-be wielder who is not worthy to hold it.

Kalen has a Spellscar that diminishes pain and makes him strong, tough, and fast. He barely feels strikes, though his body suffers the damage and he doesn’t always know when to back down from a fight. His numbness applies to all tactile sensation, including kisses, caresses, and the like. The debilitating spellscar also seems to get worse at times, almost completely immobilizing him under certain conditions, and Kalen believes it will one day kill him.

Notable Relationships (before Shadowbane)

Myrin Darkdance (good-aligned human wand/orb wizard [spellscarred harbinger]): A young amnesiac wizard, whose safety Kalen took upon himself when they met in the novel Downshadow. Myrin clearly has strong feelings for Kalen, though he can’t quite identify/reconcile how he feels about her.

Fayne (chaotic evil eladrin (fey’ri) female fey-pact warlock): A con-artist and professional scandal-maker, whose illusion/disguise powers have earned her the moniker “The Trickster of Waterdeep.” She serves at the whim of her patron and father, Lilten Changecloak. She and Kalen have an on-again/off-again toxic romance.

Araezra “Rayse” Hondyl (good human female fighter [MC warlord]): A Valabrar in the Waterdeep Guard and Kalen’s (former) commanding officer. She and Kalen had a romantic relationship in the past, but have since become good friends instead.

Cellica (unaligned halfling female psion): Kalen’s adopted sister from Luskan, she helps “Shadowbane” with his war against evil.

Arrath “Rath” Vir (evil dwarf male monk): An infamous assassin who clashes frequently with Kalen as Shadowbane.

Lady Ilira “Fox-at-Twilight” Nathalan (unaligned eladrin [moon elf] female rogue/assassin): A retired adventurer turned silk merchant/stylist in Waterdeep. She and Kalen share a dance in Downshadow, and while it is clear there is a connection between them, she soon flees, accused of the murder of her best friend.

Vaelis (unaligned human male avenger): A young broadcryer Kalen encounters at the end of Downshadow and takes as an apprentice.

Backstory

Bloody Days in Luskan

Born a street rat on the mean streets of Luskan, city of thieves, in 1455, the boy Kalen learned quickly to beg, steal, and occasionally murder to survive. Kalen is the younger of two siblings; his 5-10 years older half-sister Eden, who left Luskan after seeing their shared mother (Drenna of Luskan) allegedly died of a broken heart when Kalen’s father, a Silverymoon knight, abandoned her, leaving Kalen more-or-less alone.

At an early age, he suffered from an illness that diminished the amount of pain that he felt from external stimuli (similar to CIPA) which resulted in scars around his lips and fingers (where he gnawed constantly as a child). As a boy, he met (by chance) the halfling twins Cellica and Toytere, who had been captives of a cult sworn to the Demon Prince Graz’zt. He forged a close sibling relationship with Cellica and a rivalry with Toytere, who was a member of a gang called the Dead Rats.

In 1463, at the age of 8, Kalen met Gedrin “Shadowbane” Thalavar, who bequeathed him the fabulous sword Vindicator, which was the founding blade of the Westgate-based guild called the Eye of Justice. He instructed the boy to follow the path the blade set for him and not to run from it, then boxed him on the ear so that he would remember his charge. Gedrin perished shortly thereafter, betrayed by his closest ally into the hands of a vampire lord called Kirenkirsalai, who was apparently an old enemy. (This tale can be found in “The Last Legend of Gedrin Shadowbane”—a free short story download.)

Soon after, Kalen hawked the blade for enough coin to flee the city, along with his adopted sister Cellica, but they were betrayed and almost killed. The pair escaped, but not before Kalen had fallen prey to unrestrained Spellplague energy. The result put him into a statue-like coma, from which he eventually with Cellica’s help. The lingering scar exacerbated his numb sickness and would ultimately prove fatal. Kalen decided to follow the path of the Threefold God that Gedrin had blazed and vowed to get the sword back.

The Birth of Shadowbane

In 1470, Kalen (and Cellica) arrived at the headquarters of the Eye of Justice in Westgate, where he demanded to be charged with the task of recovering Vindicator. The sword had been missing since 1460, when Gedrin had quit the order, which he called unrecognizably corrupt and morally bankrupt. The council agreed with Kalen’s daring demand, offering membership in the order should he prove successful. Kalen met Gedrin’s adopted daughter Levia Shadewalker (a half-elf priestess/spy in Westgate), who quickly became his second trusted ally when he revealed to her that he had, in fact, had Vindicator all along.

She began to train him in the ways of the Order, hoping that one day he would redeem the Eye of Justice, which had fallen from its lofty ideals. In turn, Kalen attempted to reconcile the brutal thief inside him with the noble paladin Gedrin had taught him to be. Unfortunately, Kalen ultimately broke with the Eye of Justice, much as Gedrin had before him. When he had to deal with assassins sent by his own organization, which feared his growing power and popularity, he left in disgust after five years of training.

In 1475, Kalen went to Waterdeep, where he took a commission in the City Watch by day, whilst punishing those criminals the law couldn’t touch by night as a vigilante called Shadowbane. He became a master of the underworld neighborhood called Downshadow and began building an infamous legend as a mysterious “black knight.”

On the surface, his valor as a Watchman quickly caught the eye of then Shieldlar Araezra “Rayse” Hondyl of the City Guard, with whom he struck up a casual and ultimately doomed romance (though they remained friends). When she was promoted to Valabrar, Araezra requested Kalen be transferred from the Watch into a position under her command. Ostensibly was suffering badly from his numbness affliction, Kalen was kept out of active physical duty, though in truth, he was pushing himself extra hard as Shadowbane.

The Scourge of Downshadow

(The following story can be found in the novel Downshadow. If you haven’t read that novel, be warned of spoilers!)

In 1479, Kalen met (by seeming chance) an amnesiac girl with blue hair and numerous tattoos called “Myrin,” to whom he was immediately drawn. It seemed Myrin was a wizard of some sort, but without knowledge of her past, the true scope of her powers was hidden from all. Myrin immediately gravitated to the heroic Kalen and forged a close friendship with Kalen’s adopted sister, Cellica. As her powers continued to manifest, she seemed to have a knack for absorbing magic and memories from those she touched. All the memories she absorbed were memories of herself, and whenever she saw herself casting a particular spell, she would remember how to cast it. A remembered spell manifested on her skin as a tattoo.

Unfortunately, Myrin’s presence also drew the attention of Fayne the Trickster, a fey’ri warlock and professional scandal-maker, who sought to acquire her by any means necessary. (Fayne worked at the behest of anyone with coin, but particularly her mysterious and powerful patron, Lilten Changecloak.) These included the hiring of the dangerous Arrath “Rath” Vir, a dwarf monk and assassin, who became bitter rivals with Kalen. He betrayed Fayne and sowed chaos in Kalen’s life, including the murder of a high-ranking priestess of Sune (Lorien Dawnbringer), the ruination of a merchant queen in the city (Lady Ilira Nathalan), and the slaying of Kalen’s sister, Cellica. Myrin was herself kidnapped along with Fayne, though it appears the fey’ri was complicit in Rath’s dealings (or at least knew how to escape). Kalen fought Rath through Downshadow and had a final showdown with him atop Waterdeep’s clock tower.

Thinking Kalen would give in to his internal monster and kill Rath, Myrin left the city, though not before she absorbed some of Kalen’s spellscar, extending his life. Kalen spared Rath and arrested Fayne, who promptly escaped the Waterdeep prison. In the process, Kalen also met the boy Vaelis, in a manner similar to his own initial meeting with Gedrin Thalavar. He determined to train the boy to take up the mantle of Shadowbane, in part so that he could leave to follow Myrin.

Do you want to know more?

I think I’ll produce some statblocks for use in your 4e games. But in the meantime, go check out:

Chosen of the Sword,” which tells the tragic tale of Kalen’s first apprentice, Vaelis.

The Rath vs. Shadowbane twitter duel, where the rivals meet in the contested city of Neverwinter.

A New Purpose,” the short story included in the Shadowbane e-book bundle.

Then, of course, the novel Shadowbane.

Cheers

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Weaving a Story: the Philosophy of Shadowbane

Sunday, December 18th, 2011

This is the first in what I hope will be a series of posts about concepts, themes, and lore regarding the ongoing Shadowbane series, begun in DOWNSHADOW and carrying through my most recent novel, SHADOWBANE, and its forthcoming sequel, EYE OF JUSTICE. I thought I’d talk a little about my philosophy for writing the novel–why this story? What’s it going after? Where’s it headed?

THE STORY:

The Shadowbane series is all about my ephemeral, troubled hero: Kalen “Shadowbane” Dren.

When he first appeared as Shadowbane in Downshadow (book 1), Kalen was an uncompromising thief-turned-paladin who routinely bent the law in his one-man war against evil. He is chosen by the dead god of guardians, Helm, and gifted with a powerful magic sword (Vindicator) to cleanse the world of darkness.

Now in Shadowbane (book 2), Kalen returns to the thieves’ city of his birth, where his paradigm must evolve if he is to survive and save the woman he loves. His sense of right and wrong grows stronger and more complex, and he must accept the darkness within him to be worthy of Vindicator.

The sequel, Eye of Justice (book 3, Fall 2012), will see him come face to face with the consequences of his actions and the legacy of his past mistakes. And he will learn that he is not the only worthy wielder of Helm’s sword or divine power.

As with all antiheroes, Kalen’s greatest enemy in his quest is himself. He comes from a violent past, growing up a thief and occasional murderer on the mean streets of Luskan, city of thieves. He naturally distrusts all those around him, from a long series of betrayals at the hands of would-be friends. His body rots from within due to a magical curse, making him feel no pain and strengthening him, but also killing him slowly.

When I created him, I wanted Kalen to be strong and brave, but also weak and self-doubting. Any man without flaws can rise up to become a hero, but it makes it so much more valuable when he must face his demons and overcome his shortcomings to do what must be done. Kalen is also living on borrowed time: there is no doubt in his mind that he will die soon, either in battle or from his curse. The only question is what he will do with the time he has, making his quest all the more poignant.

The series also nods in homage to my love of comic book superheroes. While Batman is the most obvious parallel to Kalen, with his double life and grim manner as the vigilante “Shadowbane,” but I’ve tried to instill echoes of heroes like Daredevil (Kalen’s religious connection and focus on justice) and the Punisher (Kalen’s uncompromising, ruthless attitude). I drew on my love of the X-Men through the use of spellscars—hereditary magical blessings/curses that grant power even as they mark a wielder as different and (in many cases) feared.

And finally, the Shadowbane series grows out of my enduring love for the panoramic Forgotten Realms fantasy setting. It was my goal to create a story that would stand alongside the exploits of Elminster, Erevis Cale, Arilyn Moonblade, and the legendary Drizzt Do’Urden. The series gives me a chance to tell a story I love in a setting I love, weaving in lore and themes that have captivated me since my youth.

Next up, some lore!

Cheers,

Erik Scott de Bie

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