Norwescon 2015

Here’s my schedule at Norwescon next weekend!

Name All the Things!
Thu 5:00pm-6:00pm – Evergreen 1&2
Dean Wells (M), Frances Pauli, Erik Scott de Bie, Brenda Carre, Elliott Kay

Reading: Erik Scott de Bie
Fri 10:30pm-11:00pm – Cascade 1
Erik Scott de Bie

Marvel vs. DC: Off the Page
Sat 2:00pm-3:00pm – Cascade 7&8
G. Willow Wilson (M), Cole Hornaday, C0splay, Erik Scott de Bie, Jonny Nero Action Hero

Writers Workshop:
Sat 6:00pm-7:00pm – Baker
Renee Stern (M), Kurt Cagle, Esther Jones, Erik Scott de Bie, Darragh Metzger

Why Do We Love Superheroes?
Sat 9:00pm-10:00pm – Cascade 3&4
Mickey Schulz (M), Erik Scott de Bie, Matt Youngmark, Nathan Crowder, Dylan S.

Writers Workshop: 
Sun 10:00am-11:00am – Baker
Renee Stern (M), Erik Scott de Bie, Gregory A. Wilson, Pat MacEwen

Let’s Playstorm a Tabletop Game
Sun 2:00pm-3:00pm – Cascade 10
Ogre Whiteside (M), David Fooden, Erik Scott de Bie

Zap! Pow! Bam!
Sun 3:00pm-4:00pm – Cascade 9
Grant Riddell (M), Elliott Kay, Erik Scott de Bie, Craig English


Mike McArtor

Mike McArtor (game designer at Paizo, WotC, freelance) was killed in a car accident yesterday.

I don’t think I ever met Mike in person. He was more private than other designers, doing good work behind the scenes and supporting his various projects competently. He was one of the primary authors on one of my favorite 3.5 books, COMPLETE SCOUNDREL.

My one major intersection with Mike was discussing anime and manga, honestly. I remember one particular exchange about whether one should prioritize the Angelic Days Evangelion alt or Tsubasa. (He was absolutely right, and Tsubasa was the answer.)

Interacting with him was always fun, and I got the sense that if we ever found the chance to meet and hang out, we’d probably end up liking each other a lot. A missed opportunity.

Condolences to friends and family. He’ll be missed.



Game Design, Personal

The Fantastic Winter Wonderland that is Snow By Night

There’s a lot of great fantasy out there these days, and I wanted to call your attention briefly to one of my favorite fantasy webcomics, Snow By Night.

Snow by Night: A Magical Winter Wonderland

Snow by Night: A Fantasy Winter Wonderland

The extensively researched setting is French Colonial (which that, right there, is a pretty awesome innovation you don’t see too often) and contains a fascinating mythos that both honors and departs from traditional European fantasy in many ways. The concept of nature spirits is familiar, but develops in unexpected ways. The titular character Snow By Night (who claims to be the daughter of the powerful Father Winter) is on a quest to claim something very precious that it’s not entirely clear she should be able to possess: her heart.

The characters are diverse and very deep, and the relationships among them make for particularly strong reading. The two leading men (Blaise and Jassart) have fantastic chemistry reminiscent of such pairings as Fafhrd and the Grey Mouser, Silk and Barak, or basically any of the Knights of Myth Drannor.

(Support the Snow by Night Kickstarter to print book 2!)

The magic system is also innovative and unexpected, with a heavy emphasis on alchemy and the chaotic clash of cultures in this bold new world with its mysterious frontier. The world approaches and explores culture in a respectful and engaging way: particularly the Native American peoples, who will take a prominent role in the forthcoming chapter. The author (Eric Menge) has done a good chunk of research about native peoples and is headed in a neat direction, with some cool, intersectional surprises in store. (Seriously: check out the Snow by Night bibliography.)

Much like the Princess Bride, this story has got everything: fighting, adventure, true love, etc. And yes, sometimes it’s a kissing book.

There is also some top-notch writing and some gorgeous art in this comic. I think you’ll be very well pleased. :)

Snow By Night is currently running a Kickstarter to print its second book, which is a fantastic opportunity to catch up on the story (particularly if you get the first book through the reward tiers) and support its continuance.

This is a webcomic worthy of your attention and a Kickstarter worthy of your support. Go check it out, and support Indie Comics!


Comics, Kickstarter, Reviews

Writing = Writing the Other

Writing is hard.

And writers are all just people, with our varied perspectives, strengths, weaknesses, accomplishments and shortcomings. Some of us are interested in writing characters radically different from ourselves in some respects, some of us aren’t–some of us can and some of us can’t and some of us don’t try either way.

Straight white cis male (SWCM) authors often get tagged (often completely accurately) with the impression that they focus on SWCM characters to the exclusion of non-SWCM characters. Their heroes are brash power lifters with skin that’s only darkened by sun exposure, or sinuous assassin types who wear deep cowls to keep their chalk-white skin from giving them away at night, or promiscuous pale wizards with big white beards and the uncanny knack for making all the ladies fall in love with them. These are all exaggerated stereotypes, but there are a LOT of heroes from these molds out there in fantasy today, and I don’t think it’s a coincidence that there are a LOT of SWCM writers out there in fantasy today.

My own writing aesthetic includes LOTS of diversity–be it ethnic, gender, sexual orientation, or whatever–because when it comes down to it, I think my work is fundamentally about identity: how it develops, varies, sticks, and evolves. I’ve published seven novels and plan to put out at least three more over the next year or so. And while I try to write characters outside my own identity (I’m very SWCM myself), I’ll be the first to acknowledge that it isn’t easy and it requires work. But that isn’t because I’m Othering those other spheres of identity–it’s because good writing is work, and I’m taking my job seriously.

There are plenty of authors out there who won’t, can’t, or don’t want to try to write outside their own sphere, and I don’t see anything really wrong with that. I mean, they’re potentially limiting their audience and turning away perfectly good dollars, but maybe by focusing on what they’re good at, they turn out great work and sell a lot of stuff to their fanbase. I know several well-loved, extremely successful male authors who just don’t write female characters well or often. It is what it is.

And I don’t think acknowledging one’s weaknesses is necessarily exposing sexism or othering a particular group (though it no doubt can be). If an author has to or chooses to write what she/he/it/they know and only that, then so be it. Your job as a writer is to do good work, and you do that the best way you can.

Also, for those non-SWCM folks who are (justifiably) tired of being treated as something other than human by the SWCM majority (in this particular case as a “mystery” to be “solved”), I will say this: We are all equally mysterious.

Women ARE a mystery . . . but so are men.

Straight people, GLBTQ people, people of all different colors including white. All mysteries.

At some level, *everyone* is a mystery except possibly yourself, and the number of people out there with true self-knowledge is very small.

Everyone is the Other, even (usually) yourself. When writing, it’s all a matter of how well you acknowledge, understand, respect, and present the various overlapping spheres around you. (No pressure, right?)

To me, writing is an exploratory process, teaching me about myself and about others. For others, it’s something totally different, and that’s OK. Readers can judge for themselves about what they want to read.

Life is too short to read what you don’t like. :)


Authors, Characters, Social Justice, Writing

GenCon 2015!

I just bought one of the increasingly steep coveted badges for GenCon 2015, so I will be there, come hell or high water, wrath or ruin!

GenCon Indy 2015, away!

A few notes about my trip, some differences from previous years, some old classics!

1) I have a bye on Writer’s Symposium events this year, so you won’t find me on any of those seminars. Our fabulous coordinator–Marc Tassin–assures me that he plans to utilize me in 2016, but this year I have more time for gaming!

2) The James Brothers, Brian Cortijo, and yours truly are currently planning our annual Candlekeep Seminar for GenCon 2015, this year being Women in the Realms! The idea is to devote the seminar to all the potent female visionaries, both physical and fictional, who have made the Realms the amazing setting it is. And our totally-not-a-secret goal is to lure as many of the Realms’ female writers and designers to GenCon as possible to be honored. Keep an eye on this site for announcements of attendees. :)

3) I’m running at least two more sessions of my Mass Effect RPG playtest at GenCon 2015. If you missed out last year, here’s your chance! It should be rather slimmed down, with substantially less mathematical complexity and more awesome story.

The event numbers are: RPG1569347 (Thursday morning) and RPG1569348 (Friday morning). I may open additional sessions at a later date, so keep watching!

4) The housing situation! The random lottery is really weird, but I’m hoping that it’ll work out. I have no idea where I’ll be staying this year, but I’ll make it happen. And if I’m staying out near the airport (always a possibility), I’ll look into hosting a thing in my suite. :)

5) Books by GenCon! Will SHIELD OF THE SUMMER PRINCE be done by then? I’d better get back to writing it, eh? :)



Announcements, Conventions, Gaming, GenCon, Mass Effect, Mass Effect RPG, Shield of the Summer Prince, Writing

Blog Odyssey: Under an Enchanted Skyline

Hail, fair readers!

Recently, I contributed my story “Eye for an Eye” to the Under an Enchanted Skyline boxed set (8 urban fantasy stories for $0.99! What a deal!). My fellow authors contributed to an epic quest that will take you from blog to blog to check out a conversation about fantasy, urban and epic and scary, and this is my part of the trek.

IMPORTANT NOTE! This anthology is available for a limited time! After December 30, it will be locked! Get it now!

Check out my fellow authors’ blogs to see more of the roundtable! (Some links on their names, other links forthcoming!)

8 awesome stories, 700+ pages, $0.99--how could you pass this up?

Also this would make a fantastic last-minute Christmas gift. Just saying. :)

Question: Monsters have been around for ages in stories, myth and history. What kind of impact has the current Urban Fantasy genre had in popular conceptions of such creatures and how do you think it will change those perceptions of the future?

Phoebe Matthews: Hmm. Maybe Homer was the first urban fantasy storyteller, earning his livelihood by entertaining his audiences with tales of real cities and normal people and scary monsters. Did he try to shape the future with his tales? I don’t think so. If I had the smarts to shape a better future for the world, I would go into politics, I guess. Instead, I write stories to entertain.

Django Wexler: I don’t know that there really are myths to be dispelled – hopefully people today don’t REALLY believe in vampires and werewolves. But I think UF has done a good job of complicating some very standard tropes and creatures, so that we think a little harder before writing about some monster who’s just pure evil. If there’s one thing the sub-genre has accomplished, it’s been to demonstrate that anyone – zombie, vampire, demon, etc – can be sympathetic, or even a protagonist, with the right story.

Cedar Blake: I’d imagine that each of us could write a book about that subject. Hell, we sort of did all write books about it! As a micro-answer to that potentially complex question, I’d say that the current wave of Urban Fantasy has continued in the Anne Rice vein of “sympathetic monsters” – that is, the supernatural creatures who are more human than the humans they supposedly prey upon. The popular conception of monsters shows scary alien predators in the shadows of our world; the newer perspective shows that we are the monsters, and the monsters are us as well. That mutual reflection mirrors tensions in our real-world identities, and as the world continues to become a stranger and more “alien” place by the standards of our ancestors, I suspect that the lines between mortals and monsters will continue to blur into one another, transforming the popular conceptions of humanity and the things existing beyond it.

Doug Blakeslee: **Just like people are different, monsters aren’t all cut from the same mold or model. It’s a big impact when the protagonist is a dragon, but not the fire-breathing / treasure hording kind, but one that wanders the world and becomes the Urban Fantasy equivilent to “The Equalizer”. [There's a dragon anthology coming up and I've just given myself a premise.] A recent story featured cockatrices, gorgons, and harpies; familiar faces but with a Fae twist to pull them away from their origins while keeping their essence. Making them unexpected or tweaking a bit keeps them interesting and provides more fodder for tales in the future.

Jennifer Brozek (Apocalypse Ink): I don’t think Urban Fantasy has dispelled any of the myths associate with the supernatural. I think it has added to them. Or reintroduced old myths to new audiences as authors mine historical myths and legends to entertain today’s readers. I think this adding to and morphing of monster myths will continue to suit the author and the readers.

Janine A. Southard: Urban Fantasy has definitely smashed the idea that magic only happens in the old places. It’s not reserved for the roots of the old tree or at the standing stones where the magic has always come before. No, magic is for here and now. For apps on your phone, for the new skyscraper’s thirteenth floor.As humanity shapes the world around us, we also bring all our myths and stories into the new spaces. A crossroads demon is a crossroads demon, whether in the countryside or downtown; and you can see it whether you’re beneath a streetlight or holding a flickering torch.Instead of dispelling the myths, perhaps we are retouching them until they fit in this new world we’ve made.

Erik Scott de Bie: Every urban fantasy world that uses the traditional monsters–vampires, werewolves, etc–has to deal with the huge cultural heritage we have as regards those monsters. Some fiction reacts against it, defying our expectations for what vampires can do and their vulnerabilities (especially), which can sometimes disrupt your suspension of disbelief (did someone say sparkling vampires?). Some fiction just inherits it full-on and tries to innovate with our expected monster tropes, usually focusing hard on character and relationships (Sookie Stackhouse’s adventures have some pretty standard vampires but aren’t predictable). I think creators will continue to present different riffs on the standard formulas, or perhaps borrow from other mythologies, or go in an entirely new direction and create brand new things to go bump in the night.

Check out my fellow authors’ blogs for more questions and answers! (Links forthcoming!)


Interviews, Uncategorized, Writing

Holiday Reading from Erik Scott de Bie!

Hey all,

I’m taking a slight break from writing SHIELD OF THE SUMMER PRINCE (book two of the World of Ruin!) to participate in shameless but necessary self-promotion (ahem) bring you an important message:

It’s December.

And since you MAY be looking for gifts to give and or books to read for yourself, might I suggest these sterling beauties, available in spiffy ebooks of all sorts or paper for that all-important physical experience?

Shadow of the Winter King, by Erik Scott de Bie

Shadow of the Winter King, by Erik Scott de Bie


A stirring, gorgeous adventure in a world ravaged by magical catastrophe–the beginning of the dark fantasy epic you’ve been waiting for!

Regel Winter, once sworn assassin in service to the Winter King, is a murderer without a master–one who has never had the chance to avenge those he loved and served. But when Ovelia Dracaris–friend, lover, traitor–comes back into his life to beg his aid in hunting the assassin partially responsible for destroying his life, Regel must choose between vengeance and justice.

And in the process, they find themselves caught in a chain of events that will shatter the World of Ruin.

(I’m writing the sequel right now–look for it next year!)

Where can you buy SHADOW OF THE WINTER KING?


Scourge of the Realm, by Erik Scott de Bie

Scourge of the Realm, by Erik Scott de Bie


Ever wondered what happens AFTER the heroes have saved the kingdom? A dark, sexy, bloody fantasy thriller.

Five years after a band of heroes vanquished the Darksinger Malagant and saved the kingdom of Iavor, Princess Sidion is the only one who can see the evil they have become–corrupted by dark magic and the twisted desires in their hearts.

She sets out alone to find the one person who can save her homeland: Althar Malagant, the villainous overlord they defeated in the first place. But will he redeem Iavor, or conquer it once more? And what does Sidion herself want?

Where can you buy SCOURGE OF THE REALM? Amazon Paperback, Amazon Hardcover, Amazon Kindle, B&N Paperback, B&N Hardcover

As I said before, both of these books are available in all manner of formats, including a particularly beautiful hardback version of SCOURGE. Follow those links or click on the titles/graphics to find their specific pages.

Happy Reading and Happy Holidays!


Scourge of the Realm, Shadow of the Winter King, World of Ruin

Announcement: Under an Enchanted Skyline (8 stories for $1)

Surprise, surprise! Have I got a deal for you. :)

The Deal

Today, my work appears in Under an Enchanted Skyline: Eight Complete Works of Urban Fantasy in One Boxed Set, which is exactly like what it sounds: eight novels/novellas all for the low-low price of $0.99.

You read that right–not an anthology of short stories, but a boxed set of LONG stories. 850+ pages, to be precise.

NOTE! This boxed set is only available through December 30! Get it now!

8 awesome stories, 700+ pages, $0.99--how could you pass this up?

8 awesome stories, 850+ pages, $0.99–how could you pass this up?

My contribution?

My Lady Vengeance novella, “Eye for an Eye,” which originally appeared in Cobalt City Double Feature.

That’s right.

A dollar for over 850 pages of awesome, urban fantasy action. Including one of my favorite pieces, and a tie-in to my forthcoming comic, Justice/Vengeance.

Try out new authors! Find some more gems! Support authors you know and love!

How could you NOT get this? (What, you don’t have a spare dollar?)

Choose your format!







Extra shout-out to Jennifer Brozek, one of my co-contributors, who is a fantastic author, editor, gamer, and all around awesome lady. You’ll love her story (Caller Unknown), and there’s plenty more from her. :)


Announcements, Justice/Vengeance, Superheroes

The Morals of Gamer Dreams

I had a dream this morning, wherein the following things occurred:

* I was at my parent’s house home but also at a convention on Sunday, which wasn’t actually my last day but felt like my last day.  Which is pretty much how that works at a convention.

* Ryan Macklin was there, being serenaded by three geek girl-types who took the songs of our people (Firefly theme, Fly Me to the Moon, anime opening mixes, and assorted NIN songs) and substituted lyrics about him. We sat there and are burritos together until I sprayed green salsa all over him and had to go.

* Lily was there, and she had wings and flew around dispensing happiness to good little geeks whilst also driving away jerky geeks with her fire gaze and vengeance wand.

(Kinda like this.)

* We looked all over for the source of a distinctive beeping jungle that reappeared over and over (which in the clearness of retrospect sounded a lot like my wife’s alarm). We unplugged music players (including my old 5-cd changer from my college days) and headphone jacks and listened at speakers. We looked everywhere, and I mean *everywhere*–the back bedroom, the master bedroom, the living room, helicopter, human-sized aquarium, etc.

* I walked the halls of the con with Mike Wallace (whose Talonspire Kickstarter you need to check out), meeting swarms of gamers, cosplayers, and/or goblins. We also ended up in the bathroom complex, which was a desiccated maze of dripping pipes, crumbling masonry, and mildewed skeletons, but Clinton Boomer was there so it was all good.

* Finally I was back at my room where my wife who was also an advantage ruler of the kingdom (figure that one out) told me it was time for bed, to which I informed her that she was too beautiful to go to bed, but it turns out I was really tired and felt like is spent all of my last day at the con drinking and hanging out, which is pretty much what you do.

Then I woke up.

In conclusion, check out Mike’s Kickstarter for an awesome new campaign setting, drink scotch and eat burritos with Ryan Macklin when possible (but be careful you for spill), and don’t f*** with the happiness fairy.


Conventions, Kickstarter, Uncategorized

DAO City Elf: Women as Background

It won’t surprise anyone who reads my wall that I’m a fan of Sarkeesian’s work, particularly looking at the gameplay evidence she presents (which often leaves me wondering WTF?).

I want to make an observation about Dragon Age: Origins, a scene from which she (rather effectively) uses as a sound byte to start off this particular video. And it got me thinking about how female agency and sexual violence is utilize in what might be my favorite part of that game: the City Elf origin story.

The sequence does, indeed, deal with the issue of sexual violence in general and misogyny in particular, and I think that was a purposeful and interesting choice on the part of the game makers. It’s a gross scene full of slurs, implied sexual assault, and on-screen man-on-woman murder. It’s ugly and grotesque and paints entitled, spoiled rich humans in a very bad light. (And note, their anti-women actions are really only secondary to their already established evil–they don’t have to do what they do for you to hate them.)

This douche: Vaughn, son of the Arl of Denerim. Copyright (c) Bioware

This douche: Vaughn, son of the Arl of Denerim. Copyright (c) Bioware

The key here is that I think they at least make an attempt to deal with it in a responsible or at least not-thoughtless way, particularly depending on the gender of your character.

If you play a male city elf, the story unfolds predictably for any sort of action story that includes this tired old trope: you watch as the bad guys are being bad to a bunch of female NPCs, then they abduct your girlfriend, and you team up with another dude to go rescue her, finding some pretty awful s*** at the end of a trail of blood. (EDIT: I originally posted that your fiancee dies, but that’s apparently not true–at least one of the kidnapped women is murdered, though.) You kill the evil rapist-murderers (or strike a bad deal to let them live), and then have to flee the vengeful law. That’s pretty ho-hum “save the damsel in distress” as a story.

However, if you play as a female city elf, you first of all are in the center of the action the whole time and get to choose how defiant to be to your attackers (which is pretty cool), then the bad guys kidnap YOU and a bunch of your friends, and you have to fight your way out. True, the same male companion you would’ve had as a guy shows up, but it’s pretty obvious you’re the one saving HIM, not the other way around. So instead of men saving damsels in distress, we get damsels in distress throwing off their own shackles, empowering themselves, and taking their own justice from their oppressors/abusers.

Yeah, it's like that. Copyright (c) Bioware

Yeah, it’s like that. Copyright (c) Bioware

Also, Vaughn whines about his privilege all the way until you stab him.

That, I think, is a much better message, and while it doesn’t negate the fact that gendered violence was included in the game in the first place, at least puts it in a far better perspective.

Also, it’s a mark for DAO that they show the trauma that the sequence causes to the characters involved (particularly your female elf friend, who survives her abuse, becoming bitter and obviously permanently damaged). The tendency in games is to have this sort of violence transpire without genuine consequences in the rest of the narrative–not so in this case.

Shianni: the lens through which you see the true horror of this sequence. Copyright (c) Bioware

Shianni: the lens through which you see the true horror of this sequence. Copyright (c) Bioware

Also you can serve brandy doctored with rat poison to the racist human guards. Boom. :)

Anyway, here’s the video. Check it out. My commentary above is not to suggest disagreement with anything Sarkeesian says–it’s intended only as an expansion on one particular game.

(That God of War III thing is just disturbing.)

Dragon Age, Gaming, Rape Culture, Social Justice, Uncategorized